msx4atari-spec/spec/borgcube/tone-letter-hex.md

1.9 KiB

Tone Letter Hex

Using alternative untype-able letters to encode hex values;

/// Dīpāvalī Hex format in chinees tone letters to light up the path in the unlimited matrix.
public static final OctoBitConverter<String> HEX_DIPAVALI = new OctoConvStringHexUtf8(new String[] {
		"˧˥˩","˧˩˥","˧˥˦","˧˩˨","˧˦˦","˧˨˨","˧˥˥","˧˩˩","˥˩˧","˩˥˧","˥˦˧","˩˨˧","˦˦˧","˨˨˧","˥˥˧","˩˩˧"
}); // note: In real unicode renderer this (_LRPATH) renders as a single glyph per hex nibble.

Tone Letter Level 1 to Level 2 Magic

0p = ˧ ˥ ˩ → ˧˥˩
1n = ˧ ˩ ˥ → ˧˩˥
2p = ˧ ˥ ˦ → ˧˥˦
3n = ˧ ˩ ˨ → ˧˩˨
4p = ˧ ˦ ˦ → ˧˦˦
5n = ˧ ˨ ˨ → ˧˨˨
6p = ˧ ˥ ˥ → ˧˥˥
7n = ˧ ˩ ˩ → ˧˩˩
Xp = ˥ ˩ ˧ → ˥˩˧
Xn = ˩ ˥ ˧ → ˩˥˧
Yp = ˥ ˦ ˧ → ˥˦˧
Yn = ˩ ˨ ˧ → ˩˨˧
Zp = ˦ ˦ ˧ → ˦˦˧
Zn = ˨ ˨ ˧ → ˨˨˧
Tp = ˥ ˥ ˧ → ˥˥˧
Tn = ˩ ˩ ˧ → ˩˩˧

Tone Letter 3th Level Magic

eclipse

<?xml version="1.0" encoding="UTF-8"?>
<jnlp spec="1.0+" codebase="hyper:ᐊ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨ᐅ/app/1.0/">
<!-- NOTE: ONLY THE XML EDITOR OF ECLIPSE RENDERING 3th level of unicode tone letter magic...
Level1: hyper:ᐊ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨ᐅ/app/1.0/
Level2: ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨
 -->
	<information>
		<title>Hello</title>
		<vendor>Example</vendor>
	</information>
	<resources>
		<j2se version="1.2+" />
		<jar href="hello.jar" main="true" />
	</resources>
	<application-desc />
</jnlp>