Added typos
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@ -7,8 +7,8 @@ public interface DefaultEnumBaseʸᴰ<T> extends DefaultAuthorInfoʸᴰ,DefaultC
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String name();
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// Bȍőn prefix is for set instance enum object (called DefaultEnumSetʸᴰ)
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// Bãß prefix is for single instance enum objects (called DefaultEnumInstanceʸᴰ)
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// Bȍőn prefix is for set instance enum methods (called DefaultEnumSetʸᴰ)
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// Bãß prefix is for single instance enum methods (called DefaultEnumInstanceʸᴰ)
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default String BȍőnNaam() {
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return name();
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@ -26,7 +26,7 @@ public interface DefaultEnumBaseʸᴰ<T> extends DefaultAuthorInfoʸᴰ,DefaultC
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/*
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default String BȍőnNaamI18N() {
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return BãßClassNaam() + BãßBȍőnConstantsʸᴰ.STR_DOT + name();
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return BãßClassNaam() + BãßBȍőnConstantsʸᴰ.STR_DOT + BȍőnNaam();
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}
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*/
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}
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@ -17,6 +17,7 @@ import love.distributedrebirth.numberxd.base2t.part.T16PartHex;
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@BãßBȍőnClassInfoʸᴰ(name = "BaseGlyphSet", purpose = "The encoded base scripts.")
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@BãßBȍőnPackageInfoʸᴰ(name = "love.distributedrebirth.numberxd")
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public enum BaseGlyphSet implements DefaultEnumSetᴶᴹˣ<BaseGlyphSet,BãßBȍőnGlyphSetKeyʸᴰ> {
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// TODO: Move this into unicode4D
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LATIN_BASIC(
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new BaseGlyphSetNumber(v -> T10PartDecimal.PART_1.BãßVoorElk(x -> v.add(Integer.toString(x.BȍőnRangTelNul())))),
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@ -72,6 +72,9 @@ public enum CodePointᶻᴰ {
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teger.getValue(T02PartBinary.PART_2).setValueNumber(value2 | (((mode >> 3) << 15)) & MASK_CMD);
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}
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/**
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* Provides legacy access to the unicode number definition.
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*/
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public int searchUnicode(List<V072Tong> tongs) {
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for (V072Tong tong:tongs) {
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if (CodePointCommandᶻᴰ.UNICODE.equals(CodePointᶻᴰ.INSTANCE.getCommand(tong.getValue(T02PartBinary.PART_1)))) {
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@ -84,6 +87,10 @@ public enum CodePointᶻᴰ {
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return -1;
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}
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/**
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* Provides number access so that 0123456789 is equal in all languages/fonts.
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* TODO: Add support for the other number ranges to like: base10,base16,base27,etc.
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*/
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public int searchNumber(List<V072Tong> tongs) {
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for (V072Tong tong:tongs) {
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if (CodePointCommandᶻᴰ.NUMBER.equals(CodePointᶻᴰ.INSTANCE.getCommand(tong.getValue(T02PartBinary.PART_1)))) {
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@ -95,4 +102,12 @@ public enum CodePointᶻᴰ {
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}
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return -1;
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}
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/**
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* Provides access to vocal tone expression, so "A" and "a" and many other "a"'s have an equal tone expression.
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* TODO: And add support for invisible voice glue letters/commands so text-to-speech is correct.
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*/
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public int searchVocalTone(List<V072Tong> tongs) {
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return -1;
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}
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}
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