gdxapp4d-app-calculator | ||
gdxapp4d-app-glyphdemo | ||
gdxapp4d-app-hewallet | ||
gdxapp4d-app-mmdoc | ||
gdxapp4d-app-notepad | ||
gdxapp4d-app-tosamp | ||
gdxapp4d-boot-desktop | ||
gdxapp4d-chain-boot-ship-engine | ||
gdxapp4d-chain-boot-warp-sea | ||
gdxapp4d-chain-default-apps | ||
gdxapp4d-chain-default-music | ||
gdxapp4d-chain-dep-osgi-lib | ||
gdxapp4d-chain-dep-osgi-scr | ||
gdxapp4d-chain-font-unicode4d | ||
gdxapp4d-chain-mod-unitxc | ||
gdxapp4d-chain-mod-vrgem4 | ||
gdxapp4d-chain-mod-vrsys5 | ||
gdxapp4d-lib-basicwd | ||
gdxapp4d-lib-imxmi | ||
gdxapp4d-lib-unicodezd | ||
gdxapp4d-lib-warpme | ||
gdxapp4d-tos4 | ||
gdxapp4d-unitxc | ||
gdxapp4d-vrgem4 | ||
gdxapp4d-vrsys5 | ||
.gitignore | ||
licence.txt | ||
pom.xml | ||
README.md |
GDXApp⁴ᴰ
In Duytschen "Geloof Doom eXtensie APPlicatie 4D" which tranlates to: faith doom extension application 4D.
Is a demo or POC of TempleOS Next Generation coded in java with libGDX and ImGui.
Final version will be written in HolyC++ on TempleOS and runs on dedicated 144 bit hardware.
All code is junk, q&d play code, ideas, etc.
For masters and slaves only.
TODO:
- Move and merge unitXC+basic+step2 code to NX-01
- Move and rewrite unicode4D to NX-01
- Move fonts+apps to real hyper+nostr redsea filesystem of NX-01
Project Features
- Single Endpoint Application model (user)
- Single Window Application model (touch)
- Single MenuBar Application model (tricorder)
- Applications are distributed as OSGI bundles
- Blockchain distribution and storage to boot apps and OS from
- Unicode4D 72 bit glyph sequence blocks and rendering
Project Setup
Requirements;
- 8GB of free memory
- Setup a DAT Hyperdrive tool drives
- Use an AdoptOpenJDK(11++) to run the demo
- install local copy of nx01 maven artifacts
Project Launch IDE
Run "mvn package" after every git pull.
Run the main class from gdxapp4d-boot-desktop; love.distributedrebirth.gdxapp4d.boot.desktop.GDXAppDesktopLauncher
Append "use-local" to the main launcher to use the local chains. (as the real are fake)
Duytschen Code
Is moved to the NX-01 code runtime for none-english enterprice ships;
buiten ℭheɱMolecǔūl ringZaad(ℭheɱMolecǔūl 大胸部, GroßGetậl 養花) {
GroßGetậl 征服天空 = חדמצילעול/םומלואו; //S4a: מי שמציל אדם א ©Δ∞ 仙上主天
tê̄ruʛγ ℭheɱ@Ω.orbitalSkeleŦŧgPÅd-₇ɛͣ₉(大胸部, 征服天空, M̋atƕ.π√θ33°, 養花);
}
The BASIC Prayer
Lets review the answer given by the or-acle; Thread.yield()
Firstly its an method which requires no input and has no output.
Secondly its an hint without predefined usage pattern or functional outcome.
The other paragraphs try to explain its usage, but fail to add an example like;
Running multi-processor code on single cpu OR on an over-utilise cpus requires yielding to avoid async deadlocks in parallel work distributions trees.
Also in high performance parallel code, yielding control out of consent, may result in better performance than forced interruption or time slicing.
Especially when working with an live non-homogeneous workload.
Writing and simulating parallel code paths is not easy. So most developers use a library which comes with default configured options.
Then feed it small batches of work and hope for the best.
Now simulate with ~7833661741 threads using X different libraries and try to avoid deadlocks.
By replacing a few words, this changes the description to the faith-by-math yielding version;
A hint to the π-creator that the current human is willing to yield its current use of a itself.
The π-creator is free to ignore this hint.