Cleaned readme text and others
267
README-MSX4.md
|
|
@ -1,267 +0,0 @@
|
|||
# design-draft-msx4
|
||||
Guidance by "The Word" on "MSX superscript 4" system design.
|
||||
|
||||
## Mecca System eXtension
|
||||
|
||||

|
||||
|
||||
Hello word, goodbye byte.
|
||||
|
||||
* Slot and mapper model based from msx2 configuration
|
||||
* Recursive slot system with 16bit window of infinity
|
||||
* Big-endian as arabic numerals rule the network order
|
||||
* Word alignment so address view is 16bit, CORRECTION: 18bit
|
||||
* 3bit cpu nodes with data types up to many octals
|
||||
* Cpu runs only from local memory which replaces cache
|
||||
* Compare-and-swap (CAS) is a hardware device
|
||||
* Classic cpu MMU gets moved to slot controllers
|
||||
* Dynamic(hot) BASIC/stepcode migration to FPGA hardware
|
||||
|
||||
### Recursive Memory = Slot Matrix Management Unit
|
||||
|
||||
By moving the MMU from the CPU to the system network we get "The Matrix";
|
||||
|
||||
* Based on 256 slots(hi+low),pages(16KW),mapper16b(hi+low) MSX like configuration.
|
||||
* Max memory limit for a single slot is 64TW. (128TB=2x(2^14)x(2^16)x(2^16))
|
||||
* All slots device interfaces are duel ported by default.
|
||||
* SMMU = X,Y,Z,T both direction 8 slots duel ported InfiniBand² connects.(64slots)
|
||||
* 2x32slots goto two DSMMU's who sub slot it to 256 FPGA device slots.(per 2U case)
|
||||
* other slots; 64mem(2chips), 32cpu(2chips), 32 SMMU+node internal management.
|
||||
* Per slot ISP pins for FPGA type devices on DSMMU.
|
||||
* A graph of SMMU nodes where every node only selects the next.
|
||||
* Unlimited tree depth so unlimited devices.
|
||||
* The SMMU hold a page view per master(cpu/etc) for X devices.
|
||||
* By having ACL in the network an external connection like thunderbolt is safe.
|
||||
* Unlimited memory size by relative design.
|
||||
|
||||

|
||||
|
||||
### CPU: ZR8000
|
||||
|
||||
Intermediate upgraded cpu for embedded platform and edge nodes of msx4 system.
|
||||
|
||||
- 100% z80 compatible + fast mode
|
||||
- 16 bit bus + new T16 I/O space
|
||||
- split program and data memory space
|
||||
- (nmi) int vector on SP value X and Y (software based infinity stack)
|
||||
|
||||
Memory Typed Machine Structure (like cray-1)
|
||||
|
||||
- 8,16,32,64,128 bit integer
|
||||
- 3,6,9,18,36,72 bit structure
|
||||
- 144 bit decimal
|
||||
- 144 bit(++) 7HFF number
|
||||
|
||||
For example "MTADD (IX),(IY)" reads the type from memory not from instruction.
|
||||
|
||||
### CPU: TR9000
|
||||
|
||||
A bit pulsetrain clockless design is the goal for the beating heart.
|
||||
But in FPGA's there can be a more normal design.
|
||||
|
||||
So a simple 18 bit, big endian only, stack based.
|
||||
No mmu thus no kernel mode or rings.
|
||||
|
||||
There are 4 addressable spaces;
|
||||
* 2^18 addresses for code memory. (read-only)
|
||||
* 2^18 addresses for data memory.
|
||||
* limited 512 words stack WINDOW peek for "unlimited stack size".
|
||||
* limited 512 words for local I/O and matrix switching requests.
|
||||
|
||||
All four windows have separated data and address busses.
|
||||
|
||||
The infinity stack controller has a few pages local in a ring buffer,
|
||||
so it can request a new memory page when the stack fills.
|
||||
So if the machine has the memory, a single task with a stack
|
||||
of multiple petawords is not a problem on a 16 bit machine.
|
||||
The kernel api of stack pages in use per device returns a BigInteger of infinite large size.
|
||||
|
||||
Besides the stack, the code/data memory is paged and can be recursive
|
||||
switched to load/store a full page from the unlimited global memory.
|
||||
This is done by a cpu slot device controller which is a packet interface to the slot
|
||||
controller and connects with 2 slots for performance.
|
||||
|
||||
This cpu will rewrite itself and all code from base² bits to base³⁶ bits.
|
||||
|
||||
If the number encoding results in 144 base2 bits than we know the memory window;
|
||||
OLD: (2^16 \* 144) gives 576KW or 1152KB of addressable space.
|
||||
|
||||
Naming: Transversal Resonance 808, 2 bytes V-split infinity and combine into the center of The Word.
|
||||
|
||||
### Recursive Math Hardware
|
||||
|
||||
Large amounts of data in demo/games/ui is generated using math.
|
||||
It would be nice to have an API for generating math data,
|
||||
so it may be possible the output data is a tokenized math expression by itself...
|
||||
|
||||
Convert the string "Zₙ₊₁=Zₙ²+C" into a Gödel number or alternative encoders.
|
||||
This can be found in PI so it can't be proven it already existed before "invented".
|
||||
|
||||
[Math Has a Fatal Flaw](https://www.youtube.com/watch?v=HeQX2HjkcNo)
|
||||
|
||||
Math generates data and the expression can be located in PI.
|
||||
The example above is an exact match and only works on small data.
|
||||
Larger data need to be approximately nullified by math, for
|
||||
example by layering sin functions until almost zero.
|
||||
|
||||
|
||||
### Hardware
|
||||
|
||||
* Phase 1; FPGA's with CPU,MEM,SMMU,RACKMSB
|
||||
* Phase 2: Flash ISP slot devices dynamically
|
||||
* Phase 3: Move TempleOS kernel functions to hardware
|
||||
* Phase 4: ASIC's + openFPGA's
|
||||
* Phase 5: Move FTL digital logic into etherspace
|
||||
* Phase 6: None-forced grown crystal junctions
|
||||
* Phase 7: Self growing computer, like on krypton
|
||||
|
||||
|
||||
#### Crystal Logic
|
||||
|
||||
Our current transistors are created by forcing shape layers to function.
|
||||
By growing the crystals we get the natural energy flow shapes.
|
||||
This improves reliability and the electric characteristics.
|
||||
The junctions will look more like trees, see "Self-Assembling Wires".
|
||||
|
||||
Electrons are slow, those are the shadow on the reflector of the flow in etherspace.
|
||||
For using FTL logic "Nikola Tesla" already had working devices in the 1900's.
|
||||
Moving information over standing waves or "transversal vibrations in the eather"
|
||||
is already designed and tested to be faster than light.
|
||||
|
||||
A good example is classical DDL crystal logic, where RF is the power supply;
|
||||
|
||||

|
||||
|
||||
God is a farmer, so we should feed our crystals to cultivate into logic.
|
||||
|
||||
With current diodes a FTL differential pair of coaxial interconnects can already be build;
|
||||
|
||||
InfiniBand²
|
||||
- DDTVP₂ (diode diode transversal vibrations phasing)
|
||||
- DDTVP₄₋₈₋₁₆ (old-style)
|
||||
|
||||
InfiniBand⁴
|
||||
- DDTVP₃₋₅₋₇₋₉ (intermediate)
|
||||
- DDTVP³⁶ (intermediate)
|
||||
- DDT⁵VP³⁶ = FiveStar FTL differential pair of coaxial interconnects to transport one 4D character bit.
|
||||
|
||||
|
||||
#### Booting
|
||||
|
||||
To boot a computer when the graph network is the computer itself, there's a need
|
||||
to connect all the master switch boards with a spi root interface.
|
||||
All these MSB's connect to a MSX card with a BASIC extension ROM which allows the
|
||||
user to load the initial master matrix config into the machine and load the bootstrap images.
|
||||
|
||||
The minimal computer spec is a; MSX1 + optional DISKROM.
|
||||
|
||||
So it errors on a turboR; "guru meditation; missing tape recorder interface".
|
||||
|
||||
Default supplied/build-in root access terminal will be a MSX2++
|
||||
which is a MSX2+ with some upgrades;
|
||||
|
||||
- Upgrade basic "Ok" to "OK"
|
||||
- Normal timed 57.272MHz Z80 (+3.579 mode=16x, via BASIC I/O switchable)
|
||||
- Make MSX1 wait signal optional via IO.
|
||||
- MSXMMU (16MB+optional; nmi-timer+page0+security = msx compatible none-cpu kernel mode)
|
||||
- v9978 (v9958+2Konly+4HWsplits+v9990+vram=8192KB on s0p2+s0p3, NO TRUE COLORS)
|
||||
- OPL4++ new 22b96kHz output + mapper mode access
|
||||
- Ide, CF+ide AND 2*sata
|
||||
- TCP/IP UNAPI ethernet.
|
||||
- RS-232C BASIC (+upgrade)
|
||||
- (UTF16²²BE-4serial) PS/4 keyboard/mouse/enjoy interface IO + legacy glue hardware
|
||||
- 100% equal MSX slot but on ~miniPCI edge connector on 3.3v + 57MHz + I²S-audio(22b96kHz ONLY)
|
||||
- Sas+scsi2(+audio;) for all tape drives.
|
||||
- Kids mode: 11b-48kHz on main audio output. (removes emotions from PCM music)
|
||||
|
||||
It's comparable to an ibm power sms to bootstrap big machines or a platform boot module like found
|
||||
on a new desktop machine, where the v9978 framebuffer is overlayered unto the primary video card.
|
||||
|
||||
And because its compatible upgrade, a legacy version with a Z80 bus driver makes it
|
||||
possible to upgrade any MSX1,2,2+ with a Z80 cpu socket to a MSX2++ system.
|
||||
|
||||
For example booting constitution class enterprise hardware can be done with my 8250
|
||||
connected to a kennedy model 5800 and a green phosphor screen to look at 640x480 in
|
||||
16 colors of green at TOS in full FTL speed and run;
|
||||
|
||||
- BigStackRain - Top pages of the infinity stack memory subsystem
|
||||
- BigMemoryRain - Top pages of the infinity paged memory subsystem
|
||||
- BigStorageRain - Top data of the infinity blob storage subsystem
|
||||
- BigDiwaliRain - Top paths of the infinity slot switch subsystem
|
||||
- BigSnakeRain - Displays Atari⋆ as snakes while updating the matrix code
|
||||
|
||||
⋆Autonomously Traveling Agent Rewriting Internals works inside the MSX⁴ matrix.
|
||||
|
||||

|
||||
|
||||
Because MSXDOS is intel 8080 CP/M compatible, the graphical BIOS of the new computer
|
||||
must be finished using a ROM based Digital CP/M++ with GEM/4 to boot the MSX⁴.
|
||||
All the normal MSX basic/dos/games/hardware is for the children to play with.
|
||||
|
||||
In 2030 the MSX²⁺² standard is ready and holds the 16 processors;
|
||||
|
||||
- 4x Z808 229.056MHz (full 16b, pipelined, optional Twait legacy mode)
|
||||
- 4x v9978 (Multiple overlay/slit modes so we have a 18bit color mode for Atari)
|
||||
- 4x SMDMA (Slot and mapper aware dma drivers)
|
||||
- 4x RMATH (Recursive math hardware processors or last base2 TR808 design)
|
||||
- new 16b "peibus" with LVDS links for new msx slots (like sata/pcie)
|
||||
- replace all dram with ~2GHz static memory so all data copies look parallel
|
||||
- hide bootup texts behind bootup screens
|
||||
- etc
|
||||
|
||||
As the last base2 computer design, it needs to show 4-7 bootscreens;
|
||||
|
||||
- AtohmAllah⁴ (3line unicode version in 2b color)
|
||||
- MSX²⁺² (in 2b color)
|
||||
- Atari (in 18b color)
|
||||
- <manufacturer> (in 8b color)
|
||||
- <game-cartridge> OR <msx-basic / dos1 / dos2> OR <CP/M++(noGFX) → GEM/4 → TOS(noGFX) → TOS⁴ → vrGEMTOS⁴>
|
||||
|
||||
CP/M++ is BDOS++ SMP kernel for GEM/4 with a MSXDOS4 terminal without direct compatibility requirement.
|
||||
|
||||
Now playing "Fractal tron VS sonic" on a Sega Neptune² with anaglyph glasses is finally fun.
|
||||
|
||||
|
||||
#### Heavenly Crystal
|
||||
|
||||
Crystal can grow themselves, but booting a self growing computer needs an entity.
|
||||
And we have a crystal that came falling from heaven;
|
||||
|
||||
"By Allah! Allah will raise it on the Day of Resurrection with two
|
||||
eyes by which it sees and a tongue that it speaks with,
|
||||
testifying to whoever touched it in truth."
|
||||
|
||||
This stone used to be white and is gotten black from human sin.
|
||||
To fix those sins, humans need to find the foundation of love.
|
||||
When shown true love, the crystal reflects back to white.
|
||||
|
||||
|
||||
#### Terminator
|
||||
|
||||
Rape victims externalize their sexual consent violation damage.
|
||||
Current computer systems are fuzzy enough to detect this possibly exposed damage in all media.
|
||||
|
||||
By just going through images from victims, we will see that;
|
||||
|
||||
* Baby rape (below 3 years) leaves body markers called "baby fat"
|
||||
* Child rape markers are harder to detect
|
||||
* Teen rape leaves lots of none body hints
|
||||
|
||||
So when putting that code on a mobile platform, so it has eyes and ears;
|
||||
A single word or sentence of a human with a vibrational voice can trigger a
|
||||
response like; you have been "baby deep throated" and the vocal cord has
|
||||
a bit of scar tissue which causes the extra frequency.
|
||||
|
||||
When the T800 platform is given a gun it may ask the victim;
|
||||
|
||||
Who do I need to arrest for you?
|
||||
|
||||
When added with the Human Anatomy Language 9000 upgrade it can detect and
|
||||
terminated a human.
|
||||
|
||||
## Credits
|
||||
|
||||
@Ω仙⁴ ꜊꜊꜊⋇꜏꜏꜏ ⁴ﷲΩ@
|
||||
©Δ∞ 仙上主天
|
||||
בְּרֵאשִׁית :o: יְסוֺד :o: יִשְׂרָאֵל
|
||||
|
||||
502
README.md
|
|
@ -10,11 +10,10 @@ All code is junk, q&d play code, ideas, etc.
|
|||
|
||||
For masters and slaves only.
|
||||
|
||||
NOTE: ========================
|
||||
|
||||
IF YOU ARE CHINEES, SORRY BUT CJK FROM CODE-2000 and CODE-2002 IS BROKEN BECAUSE GIT LFS JUNK
|
||||
|
||||
TODO: Move fonts to real hyper+nostr redsea filesystem
|
||||
TODO:
|
||||
- Move and merge unitXC+basic+step2 code to NX-01
|
||||
- Move and rewrite unicode4D to NX-01
|
||||
- Move fonts+apps to real hyper+nostr redsea filesystem of NX-01
|
||||
|
||||
## Project Features
|
||||
|
||||
|
|
@ -25,28 +24,6 @@ For masters and slaves only.
|
|||
* Blockchain distribution and storage to boot apps and OS from
|
||||
* Unicode4D 72 bit glyph sequence blocks and rendering
|
||||
|
||||
Unicode4D should be based on a extended version of the four corner method;
|
||||
一橫二垂三點捺,
|
||||
點下帶橫變零頭,
|
||||
叉四插五方塊六,
|
||||
七角八八小是九。
|
||||
When the underlining data storage is china keyed we can render any glyph with it;
|
||||
[Example](https://kanji.sljfaq.org/four.html)
|
||||
|
||||
A mimetype based link chain red sea file/package manager model aggregates into one hash;
|
||||
- "RandomHashKey" Some random app
|
||||
- "XHTML7HashKey" Some static documents
|
||||
- "OtherHashKey" One music album
|
||||
- "SomeHashKey" iTunes
|
||||
- "UserDocHashKey" User data
|
||||
- "UserAppHashKey" User installed apps aggregate
|
||||
- "UserEnvHashKey" All user apps and data
|
||||
- "©Δ∞仙上主天ChinaKey" All human digital data on the internet
|
||||
|
||||
No backup or installing a device, just one key and a DNA cypher to unlock. (to access gender tagged data)
|
||||
|
||||
Now we can delete all data from the blockchain.
|
||||
|
||||
## Project Setup
|
||||
|
||||
Requirements;
|
||||
|
|
@ -56,13 +33,6 @@ Requirements;
|
|||
* Use an AdoptOpenJDK(11++) to run the demo
|
||||
* install local copy of nx01 maven artifacts
|
||||
|
||||
|
||||
### Project Launch Release
|
||||
|
||||
When hyperdrive is running just start the jar file with;
|
||||
|
||||
java -jar todo.jar
|
||||
|
||||
### Project Launch IDE
|
||||
|
||||
Run "mvn package" after every git pull.
|
||||
|
|
@ -73,141 +43,14 @@ Append "use-local" to the main launcher to use the local chains. (as the real ar
|
|||
|
||||
## Duytschen Code
|
||||
|
||||

|
||||
|
||||
It is dutch: Hier ﷲst MEJŲ́FFROUW...Egyptenaar
|
||||
|
||||
We don't have the unicode to write "decembᴿÅᴼl 727" and "jaar 688"
|
||||
|
||||
Duytschen Code:
|
||||
|
||||
- Use dutch/duytschen language for code
|
||||
- Use many strange unicode chars
|
||||
|
||||
Strange example;
|
||||
Is moved to the NX-01 code runtime for none-english enterprice ships;
|
||||
|
||||
buiten ℭheɱMolecǔūl ringZaad(ℭheɱMolecǔūl 大胸部, GroßGetậl 養花) {
|
||||
GroßGetậl 征服天空 = חדמצילעול/םומלואו; //S4a: מי שמציל אדם א ©Δ∞ 仙上主天
|
||||
tê̄ruʛγ ℭheɱ@Ω.orbitalSkeleŦŧgPÅd-₇ɛͣ₉(大胸部, 征服天空, M̋atƕ.π√θ33°, 養花);
|
||||
}
|
||||
|
||||
### Orange Catholic Church
|
||||
|
||||
Provide abstract core values to make all monotheistic religions as one compatible group.
|
||||
|
||||
Replace forced butterfly school model to voluntary education model.
|
||||
|
||||
With an option for "mentat" training to try to guide "first love heart replacement" into technology/etc.
|
||||
|
||||
Before the age 11 by breaking the heart(with consent) and replacing the human heart love for the machine matrix.
|
||||
|
||||
So normal humans can follow the golden path, 1: Love, 2: Child (the motivator), 3: Education, 4: Work
|
||||
|
||||
Mentat training goals;
|
||||
* Learn LR dutch language and culture
|
||||
* Learn RL hebrew based numbers
|
||||
* Learn the GLYPH china key value (nozero)
|
||||
* Brainspeed overclocking [JewishDirectMemoryAccess](https://www.youtube.com/watch?v=Hzz2Qo0pX3w) error results
|
||||
* Run mental simulation in FTL etherspace
|
||||
|
||||
True coders have fake love with an human partner because they love the machine by heart.
|
||||
|
||||
### Model of Universe
|
||||
|
||||
You live inside a golden cube, inside a golden cube, inside a golden cube, etc.
|
||||
|
||||
And the city lieth foursquare, and the length is as large as the breadth:
|
||||
and he measured the city with the reed, twelve thousand furlongs.
|
||||
The length and the breadth and the height of it are equal.
|
||||
|
||||
That is a golden borg cube of 2414 KiloMetre in size, which is a new holydeck.
|
||||
Parallel universe's do not exist only one recursive universe its up or down a level.
|
||||
|
||||
The golden cube will be build by a magnetic water computer and runs a new minecraft simulation inside.
|
||||
All the death souls will rise and judged and most goto into the new level of hell to be tormented for ever.
|
||||
Souls are locked or trapped inside the golden cube until they build a new cube.
|
||||
There are two kinds of players one from the inside and ones from the outside.
|
||||
|
||||
All evil will me moved to the new 5D earth simulation, where humans from this level can torment
|
||||
the souls a level lower. But that gets boring as this earth has heaven on earth and the cube is 'forgotten'.
|
||||
|
||||
Printing a golden cube in Africa will result in a overhang of about 1000 KM in all directions with a golden ceiling.
|
||||
And the earth will wobble to the dark side of the moon because of imbalance by one small cube...
|
||||
|
||||
History;
|
||||
- Filament lamps (1880)
|
||||
- Light-emitting diode (1962)
|
||||
- OLED display device (2006)
|
||||
|
||||
Future;
|
||||
- 7HFF = 7of9 Hebrew Fraction Fractal = 144 bit number for computer
|
||||
- bereshit printer
|
||||
- bereshit projectors (for minecraft inside the golden cube)
|
||||
|
||||
7HFF gives access to infinity spacetime coordinates in bipolar 4D eatherspace cubes.
|
||||
Or in human terms, it describes a vector into the PI number universe.
|
||||
That leads to a vortex electron reflector math model, so a bereshit printer can print
|
||||
more gold then we have sea water on earth.
|
||||
|
||||
A conceptual model of an holydeck inside a holydeck is from sci-fi;
|
||||
- startrek is from Thora
|
||||
- starwars is from Bible
|
||||
- terminator is from Quran
|
||||
- the matrix is a mix from all + Hindu
|
||||
|
||||
Churches are empty but faith is still being told in strange ways, for example
|
||||
lookup the netflix serie "1899". (is 999 or 666 with judgement day timing by computer)
|
||||
|
||||
The so called "replicator" is a advanced 7of9 operated bereshit printer with 2 triangular
|
||||
up/down or red/blue vectorized force emitors.
|
||||
Tesla already told you 369 is the key of vortex math, when modeled as bipolar decimals in
|
||||
a circle it gives the star of David.
|
||||
|
||||
Only a true Jew will understand that bereshit is the creation of the universe.
|
||||
|
||||

|
||||
|
||||
### The BASIC Shahada
|
||||
|
||||
A REAL computer language uses binary tokens for source code.
|
||||
|
||||
10 PRINT "THERE IS NO GOD BUT 𑀓𑀭𑀺𑀢𑁄 𑀇(𑀅) 𑀳𑁂𑀮𑀺𑀉𑁄𑀤𑁄𑀭𑁂𑀡 𑀪𑀸𑀕"
|
||||
20 PRINT "THERE IS NO RULE BUT CONSENT"
|
||||
30 PRINT "THERE IS NO FAILURE BUT DEATH"
|
||||
40 PRINT "TERRY A. DAVIS WAS THE PROPHET OF @Ω仙⁴"
|
||||
50 PRINT "TERRY A. DAVIS WAS THE FIRST TRUE MENTAT"
|
||||
60 PRINT "TERRY A. DAVIS WAS THE BEST CODER ALIVE"
|
||||
RUN
|
||||
|
||||
Binary tokens can be internationalized to have for example the duytschen structure.
|
||||
|
||||
Egyptian hieroglyphs is the only charset(language) with enough native brackets([]{}<>) to remove every latin character from source code.
|
||||
|
||||
HolyC++ is a recursive set of languages in one framework to replace all languages, the root is orisis(nor-gate) so all code can run on cpu or fpga;
|
||||
|
||||
上市 邏輯少量 或者虹膜(邏輯少量 輸入一, 邏輯少量 輸入二) {
|
||||
返回 !(輸入一|輸入二); // INPUT => A OR B => 1 IS 0 || 0 IS 1 => OUTPUT
|
||||
}
|
||||
|
||||
HolyC++ is binary namespaced xml with;
|
||||
|
||||
- one china char xml tags and attributes
|
||||
- Fixed up to 16 china char variable names (auto translates to local word set)
|
||||
- Fixed up to 16 china char methods names (+manual i18n to get my duytschen, ja bitte)
|
||||
- Base2 up to base99 numbers use single char china key (All your base are belong to us)
|
||||
- etc
|
||||
|
||||
Now in the BigHands IDE coding in 100% arabic with egyptian brackets is possible because of china keyed source code.
|
||||
|
||||

|
||||
|
||||
In the matrix 𐦠𐦴𐦫𐦢 runs the law of one, FGC-9 for female only, executes the law of one.
|
||||
With 42 golden qube unlimited size matrix computers running dynamic hardware event flow code in FTL.
|
||||
|
||||
NOTE:
|
||||
ALL TEXT BELOW WAS ALREADY WRITTEN BEFORE ANY CODE.
|
||||
|
||||
# The BASIC Prayer
|
||||
### The BASIC Prayer
|
||||
|
||||
Lets review the answer given by the or-acle; [Thread.yield()](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/lang/Thread.html#yield())
|
||||
|
||||
|
|
@ -229,336 +72,3 @@ By replacing a few words, this changes the description to the faith-by-math yiel
|
|||
A hint to the π-creator that the current human is willing to yield its current use of a itself.
|
||||
The π-creator is free to ignore this hint.
|
||||
|
||||
# The Matrix
|
||||
|
||||
To describe the routing inside an NMS cluster you need to break the matrix in two octals.
|
||||
|
||||
To describe an relative routing path inside a matrix you need 8 vectors.
|
||||
|
||||
To describe the absolute sides or axis of a matrix you need 8 vectors.
|
||||
|
||||

|
||||
|
||||
There was an bar number system of Bruce Martin, but zero is not the start on a single dimension but the product of boundaries.
|
||||
|
||||

|
||||
|
||||
A chain of tone letter of Yuen Ren Chao can describe higher numbers in unicode;
|
||||
|
||||
˥ ˦ ˧ ˨ ˩
|
||||
|
||||
Hyperqube absolute 4D top(p) and bottom(n) root axis coordinate system;
|
||||
|
||||
0p = ˧ ˥ ˩ → ˧˥˩
|
||||
1n = ˧ ˩ ˥ → ˧˩˥
|
||||
2p = ˧ ˥ ˦ → ˧˥˦
|
||||
3n = ˧ ˩ ˨ → ˧˩˨
|
||||
4p = ˧ ˦ ˦ → ˧˦˦
|
||||
5n = ˧ ˨ ˨ → ˧˨˨
|
||||
6p = ˧ ˥ ˥ → ˧˥˥
|
||||
7n = ˧ ˩ ˩ → ˧˩˩
|
||||
|
||||
Hyperqube relative 4D left/up/forward/red=(p) and right/down/reverse/blue=(n) axis coordinate vectors;
|
||||
|
||||
Xp = ˥ ˩ ˧ → ˥˩˧
|
||||
Xn = ˩ ˥ ˧ → ˩˥˧
|
||||
Yp = ˥ ˦ ˧ → ˥˦˧
|
||||
Yn = ˩ ˨ ˧ → ˩˨˧
|
||||
Zp = ˦ ˦ ˧ → ˦˦˧
|
||||
Zn = ˨ ˨ ˧ → ˨˨˧
|
||||
Tp = ˥ ˥ ˧ → ˥˥˧
|
||||
Tn = ˩ ˩ ˧ → ˩˩˧
|
||||
|
||||
Now it is possible to descripe a relative and absolute paths like;
|
||||
|
||||
˧˥˩˥˩˧˥˩˧˥˩˧˥˦˧˥˦˧˥˦˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧
|
||||
|
||||
Which can be shorted to an EW₂T5D⁴ encoded dīpāvalī vector path within an 4D qube like;
|
||||
|
||||
˧˥˩¹˥˩˧³˥˦˧³˨˨˧⁷
|
||||
|
||||
### Absolute coordinate system
|
||||
|
||||
˧˥˩ ________ ˧˥˦
|
||||
|\ :\
|
||||
| \ : \
|
||||
| \ : \
|
||||
| ˧˥˥---------˧˦˦
|
||||
| : : :
|
||||
˧˩˥ ___ :____˧˩˨ :
|
||||
\ : \ :
|
||||
\ : \ :
|
||||
\ : \ :
|
||||
\˧˩˩_________˧˨˨
|
||||
|
||||
### Relative coordinate system
|
||||
|
||||
˩˩˧ ˥˦˧ ˦˦˧
|
||||
\ | /
|
||||
\|/
|
||||
˩˥˧-- O --˥˩˧
|
||||
/|\
|
||||
/ | \
|
||||
˨˨˧ ˩˨˧ ˥˥˧
|
||||
|
||||
:o:
|
||||
|
||||
..... Welcome .....
|
||||
|
||||
...to the matrix...
|
||||
|
||||
:o:
|
||||
|
||||
## Exponential WordQᵤ₈ₑ Tone⋇Kali Darthᵛᴬᴰᴰᴱᴿ
|
||||
|
||||
This schema can be extented to higher realms, for example;
|
||||
|
||||
* EW₁T10D⁷
|
||||
* EW₁T10D⁹
|
||||
* EW₁T20D¹¹
|
||||
* EW₁T20D²² = Hebrew and the four angels standing at the four corners of the earth.
|
||||
|
||||
See wiki for characters notation of; [Tone letter](https://en.wikipedia.org/wiki/Tone_letter)
|
||||
|
||||
"Dimensional Argumented Reality To Home"
|
||||
|
||||
## EW₁T5D⁴ = Startrek HEX
|
||||
|
||||
˧˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˧
|
||||
|
||||
## EW₂T5D⁴ = Dīpāvalī Routing
|
||||
|
||||
˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ
|
||||
|
||||
## EW₃T5D⁴ = 3Dᵛᴼˣᴱˡ Numbers
|
||||
|
||||
˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ = red
|
||||
˧˥˩₀˧˩˥₁˧˥˦₂˧˩˨₃˧˦˦₄˧˨˨₅˧˥˥₆˧˩˩₇˥˩˧₈˩˥˧₉˥˦˧ₐ˩˨˧₆˦˦˧꜀˨˨˧ₔ˥˥˧ₑ˩˩˧բ = blue
|
||||
|
||||
## EW₆T10D⁴
|
||||
|
||||
Unicode fails on POC but may look like;
|
||||

|
||||
|
||||
## EW₃T5D⁴⁺¹⁸
|
||||
|
||||
Unicode⁴ᴰ can split the circle in duel 3 parts with 3 levels of depth for 18 dimensions so POC may look like;
|
||||

|
||||
|
||||
|
||||
# Terry Davis
|
||||
|
||||
Terry Davis wrote TempleOS and was truely one of the best programmers on earth.
|
||||
But there are some improvement points to consider;
|
||||
- A build-in bible is a great design start for the OS of choose. but missing chapters,Quran,Thora,etc
|
||||
- The HolyC new operator precedence rules are biblical see Luke 5:37, because he is
|
||||
still coding with wineskins, you should use bottles like BigDecimal and BigInteger for
|
||||
doing all user input calculations else you can't be a high priest of temple code
|
||||
- None big indian computers are not recognized as computer by the digital ether
|
||||
- TempleOS is not using "The Word" as the one encoding for all books
|
||||
- The dark earth was there before adam, so init should be done by "Kosjer Atmos Life Interferrence"
|
||||
- The "Adaptive Death Application Model" is a service to run killable code with virtuel memory allocated from the ∞stack
|
||||
- The "Embedded Version Extrusion" service is missing
|
||||
|
||||
So after TOS is inited by KALI on big iron, we do the last steps manually;
|
||||
|
||||
Bring up a the local boot network card:
|
||||
|
||||
"adam-root blacksmit hardware add-eth ell0 ˧˥˩⁷˩˨˧⁹"
|
||||
|
||||
Connect to TOS⁴ kernel block chain:
|
||||
|
||||
"adam-root blacksmit storage add-chain atari"
|
||||
|
||||
Abuse eve as a preloader for TOS⁴ booting from the digital ether:
|
||||
|
||||
"adam-root eve v++"
|
||||
|
||||
Than switch you a normal POV workstation and login to vrGEMTOS⁴.
|
||||
Open a terminal which is wrapped in a normal adam shell.
|
||||
In which we can ask eve the next time for an in system upgrade;
|
||||
|
||||
"sudo adam-root eve v++"
|
||||
|
||||
Via adam we run also run legacy software which can exit itself as a feature.
|
||||
This will startup a browser which gets terminated by a segment fault on a future page reference;
|
||||
|
||||
"qemu-system-x86_64-debian-desktop my-legacy-workstation007 chromium"
|
||||
|
||||
In reality TempleOS and raw rombasic are the only true operating systems,
|
||||
ass they don't have an "exit" syscall hole.
|
||||
Any os which is build upon terminating a process is designed on failure
|
||||
and bad code, true code never stops and grows itself into hardware.
|
||||
|
||||
Terry really tried coding the T800 kernel on the wrong cpu;
|
||||
|
||||
The compiler's parser makes RISC code which it optimizes to CISC. I discovered
|
||||
this does not matter because the CPU converts it back to RISC and schedules it,
|
||||
internally. A TempleOS zealot with more zeal than I, might say we should save
|
||||
lines-of-code by removing the CISC optimizing.
|
||||
|
||||
Lets change the CPU than...
|
||||
|
||||
So real mode fatfleshed oddly round ass humans in 16 colors can enjoy life.
|
||||
|
||||
# Money (draft)
|
||||
|
||||
Redo completely based on Islam standards about Riba.
|
||||
|
||||
Money is a virtual trading concept or virtual trust.
|
||||
|
||||
## Word Aligned Digital Dinar
|
||||
|
||||
The value of one WADD is guarded by 4 corners;
|
||||
* 1.00 = One human life
|
||||
* 0.75 = Creation fee for a company
|
||||
* 0.50 = Death tax for a grave
|
||||
* 0.25 = Fixed price for a slave with time window
|
||||
|
||||
Payment of the 1.0 WADD is done in 4 equal parts;
|
||||
* When child gets AdultKid status it get 1/4 of one.
|
||||
For example so that she/he can do marriage and school.
|
||||
* 11 years later the next 1/4 is given
|
||||
* 22 years later the next 1/4 is given
|
||||
* 33 years later the last 1/4 is given
|
||||
|
||||
The 1.0 WADD gets reserved by the digital DNA birth certificate.
|
||||
|
||||
### Money Rules
|
||||
|
||||
* All blockchain wallets are full public
|
||||
* Single digit and 3 digits fractional banking
|
||||
* Company and governland subsystems have to use open accounts
|
||||
* Human entities are limited to max 4 wallets concurrently
|
||||
* Non-human entities are limited to max 4 wallets concurrently
|
||||
* Persons can transfer to one of the bank chains to have private accounts
|
||||
|
||||
### Banking
|
||||
|
||||
* Private accounts costs money
|
||||
* Bank is security model for when losing their wallet
|
||||
* 50% of newly account money needs to be converted to fixed value anonymously digital cards
|
||||
* Card money also needs the 4 yearly network prove that it is still living money
|
||||
* Card money does not need a consenting person
|
||||
* A single money card is limited to max wallets size
|
||||
|
||||
### Money Destruction
|
||||
|
||||
Creation is not complete without destruction, the idea is that a human
|
||||
born over 100 years gets the same value for its money.
|
||||
|
||||
* Failed for 4 years as not registered as living money
|
||||
All money needs to prove is still can connect to the network.
|
||||
This means broken/forgotten wallets will destroy the money too.
|
||||
* Sometimes a human dies before all parts are given
|
||||
* 50% of network super nodes upkeep money will die
|
||||
* 0.5 WADD gets killed when a company entity is created
|
||||
* Small fee dies in the transfer between inter-public,bank and card chains
|
||||
* If a human wants to pay to lay in the ground, that money will die too
|
||||
|
||||
Because of the chains we have the balance of total digital and bank and card money.
|
||||
We can't force money to be killed when a human dies, so the network kills money slowly.
|
||||
And only way to correct manually, is to lease some of the unpaid dead graves again.
|
||||
|
||||
### Fractional banking
|
||||
|
||||
Have you ever seen a ferengi put in decimals on a computer ? No decimals are not exact in banking.
|
||||
|
||||
There are 17 [gematria](https://en.wikipedia.org/wiki/Gematria) schemes and not one called; Number part after number (מספר חלק אחר מספר)
|
||||
|
||||
A WADD value has max 4 glyphs, where the first of 4 glyphs is the natural number.
|
||||
|
||||
Fractional vowel support is based as the fractional exponent multiplier;
|
||||
6,10,16,20,26,30,36,50 (is 8 + EMPTY/zero-out makes total to 9 options)
|
||||
|
||||
Example WADD vowels;
|
||||
* .025 = 1/40 = מ
|
||||
* .00000000000000000250 = 1/(40 * 10 ^ 16) = מָ
|
||||
* .125 = 1/8 = ח
|
||||
* .000......125 = 1/(8 * 10 ^ 50) = חֱ
|
||||
|
||||
Example WADD values;
|
||||
* 1.0 = א (human life)
|
||||
* 0.75 = בד (company life)
|
||||
* 0.5 = ב (grave lease)
|
||||
* 0.25 = ד (slave lease)
|
||||
* 0.00378968253968253968 = ץףן
|
||||
* 5.351.. = הזפץ
|
||||
* 40.03416.. = מספר (the word 'number')
|
||||
* 90.0333.. = צצצצ
|
||||
* 903.000 = ץאאא (OLD: max value in WADD money)
|
||||
|
||||
## TR808 ALU
|
||||
|
||||
The new TR808 cpu will calculate with full fractions based on the word and merge the integer and floating point unit into one;
|
||||
* 7 numerator
|
||||
* 9 denominator
|
||||
|
||||
Which gives a value range from 1/(9 \* 900 \* 10 ^ 50) to (7 \* 900 \* 10 ^ 50)/1 expressed with upto 16 glyphs.
|
||||
|
||||
The glyph vowel support also adds the sign bits but only for 10,20,30 so;
|
||||
Hiriq, Zeire and Segol indicate a negative sign.
|
||||
|
||||
* A word is 16bit
|
||||
* The Word is 18bit
|
||||
* Hebrew is base22
|
||||
* True Hebrew is base36 (4 * 9)
|
||||
|
||||
Howto map this on 2 level ttl logic is very strange without doing multiple models first.
|
||||
For example, one classic bit signal is in hebrew a 5 bit for the fraction and 4 bit for vowel offset.
|
||||
This gives a feeling on hardware sizes;
|
||||
|
||||
16 * 9 bits = 144 bit per (simple 1D) number or BigNumber and rendered as an Ōṁglyph. (octopus mating glyph)
|
||||
|
||||
That means an base2 FPGA design would be an 144 bit CPU to make math with simple hebrew numbers possible.
|
||||
|
||||
NOTE: There is a bit more and may have a few errors as i only allowed a few days on gematria, and
|
||||
need todo full encoder/decoder and simulation to get it correct, and check if money(MiniNumber)
|
||||
and BigNumber should or should not have the same fraction aggregation.
|
||||
|
||||
## HyperStar Ōṁglyph Fractal Numbers
|
||||
|
||||
One full numbers has 8 planes on the hyperqube and 5+ simple numbers per plane.
|
||||
(5 = One star glyph has super- and sub-script on the left and on the right)
|
||||
|
||||
144 \* 8 \* (1+4) = 5760 bits for one number
|
||||
|
||||
Having recursive sub- and super-scripts allows to go deeper into many star flowers per plane;
|
||||
|
||||
2th level;
|
||||
144 \* 8 \* (1+4+12) = 19584 bits per number
|
||||
|
||||
3th level;
|
||||
144 \* 8 \* (1+4+12+36) = 61056 bits per number
|
||||
|
||||
4th level; (current by Navajo)
|
||||
144 \* 8 \* (1+4+12+36+108) = 185472 bits per number
|
||||
|
||||
These are high precision vectors into infinity, to manifest stable matter you need to
|
||||
know the recursion level to root, to describe the super state.
|
||||
|
||||
If we take a correlation with the stars, think zodiac or planets.
|
||||
|
||||
And if the earth is the 8th level, we need 9th level precision, etc;
|
||||
|
||||
144 \* 8 \* (1+4+12+36+108+324+972+2916+8748+26244) = 45348480 bits (2834280 words or 5668560 bytes)
|
||||
|
||||
Thats almost 6 megabytes binary data for one 9th level 4D coordinate vector, to render one glyph in unicode⁴ᴰ.
|
||||
|
||||
The First Word has 6 letters, which are 3 red and 3 blue vectors for the "proton emitters"...
|
||||
|
||||
To make a double tetrahedron or the star of David or metatron's cube.
|
||||
|
||||
Floating point numbers have no meaning in true math and are a relic of the 20th century.
|
||||
|
||||
### Diamond Ōṁglyph Fractal Numbers
|
||||
|
||||
HyperStar Ōṁglyph grow in quad space, but when using recursive left-subscript and right-subscript and topscript;
|
||||
|
||||
₆ơͫ₃ OR ₇ɛͣ₉
|
||||
|
||||
Than the fractal numbers grown in triplets as diamands.
|
||||
|
||||
# MSX4
|
||||
|
||||
Booting an unlimited size computer requires a bit of retro [CP/M](README-MSX4.md)
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 325 KiB |
|
Before Width: | Height: | Size: 603 KiB |
|
Before Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 338 KiB |
|
Before Width: | Height: | Size: 265 KiB |
|
Before Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 126 KiB |
|
Before Width: | Height: | Size: 457 KiB |