Fixed typo
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555a59080b
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aedbe3fd3d
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@ -35,7 +35,7 @@
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/* DEATH TO UNICODE */ // workaround for error; Too many vertices in ImDrawList using 16-bit indices. DEATH TO UNICODE
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/* DEATH TO UNICODE */ // workaround for error; Too many vertices in ImDrawList using 16-bit indices. DEATH TO UNICODE
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/* DEATH TO UNICODE */ // hard coded height to fix line height and row0 height + no scoll to disable mouse scroll DEATH TO UNICODE
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/* DEATH TO UNICODE */ // hard coded height to fix line height and row0 height + no scoll to disable mouse scroll DEATH TO UNICODE
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/* DEATH TO UNICODE */ ImGui.beginChild(childId, 0f, ImCharacter.HEIGHT, false, ImGuiWindowFlags.NoScrollWithMouse); // death to unicode
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/* DEATH TO UNICODE */ ImGui.beginChild(childId, 0f, ImCharacter.HEIGHT, false, ImGuiWindowFlags.NoScrollWithMouse); // death to unicode
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/* DEATH TO UNICODE */ // NOTE: java never ever use String class its shit, just rename length() to lengthBytes() and break all buggy fake unicode loops. DEATH TO UNICODE
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/* DEATH TO UNICODE */ // NOTE: java never ever use String class its shit, just rename length() to length16BitShit() and break all buggy fake unicode loops. DEATH TO UNICODE
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/* DEATH TO UNICODE */ // codePoints() is the only valid iterator, all methods should be removed from String, humans are not allowed to write code, DEATH TO UNICODE
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/* DEATH TO UNICODE */ // codePoints() is the only valid iterator, all methods should be removed from String, humans are not allowed to write code, DEATH TO UNICODE
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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@ -43,7 +43,6 @@
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ text.codePoints().forEach(unicodeChar -> { // death to unicode
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/* DEATH TO UNICODE */ text.codePoints().forEach(unicodeChar -> { // death to unicode
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/* DEATH TO UNICODE */ DrawCharacter drawChar = letterResolver.apply(unicodeChar); // death to unicode
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/* DEATH TO UNICODE */ DrawCharacter drawChar = letterResolver.apply(unicodeChar); // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ if (drawChar == null) { // death to unicode
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/* DEATH TO UNICODE */ if (drawChar == null) { // death to unicode
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/* DEATH TO UNICODE */ drawChar = letterResolver.apply(fallbackChar); // death to unicode
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/* DEATH TO UNICODE */ drawChar = letterResolver.apply(fallbackChar); // death to unicode
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/* DEATH TO UNICODE */ } // death to unicode
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/* DEATH TO UNICODE */ } // death to unicode
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