Moved copyright to runtime

This commit is contained in:
Willem 2022-02-04 14:39:25 +01:00
parent 91ce3afcce
commit 960d71aaef
21 changed files with 51 additions and 90 deletions

View file

@ -27,14 +27,11 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport;
import imgui.ImGui;
import imgui.flag.ImGuiCond;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
import love.distributedrebirth.demo4d.Demo4DMain;
import love.distributedrebirth.demo4d.Demo4DMainAdapter;
/**
*
*
* @author willemtsade ©Δ 仙上主天
*/
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class ScreenMatrix4D extends Demo4DMainAdapter {
public Environment environment;
public PerspectiveCamera cam;

View file

@ -11,11 +11,9 @@ import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.GdxRuntimeException;
/**
*
*
* @author willemtsade ©Δ 仙上主天
*/
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class UserColorShader implements Shader {
ShaderProgram program;
Camera camera;