Added basic language support for terminators
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245 changed files with 68928 additions and 67727 deletions
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@ -68,6 +68,9 @@ import ᒢᐩᐩ.ᔆʸᔆᐪᓫᔿ.ᒃᣔᒃᓫᒻ.ᑊᐣᓑᖮᐪᔆ.DuytsDocAu
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/* DEATH TO UNICODE */ } // death to unicode
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/* DEATH TO UNICODE */ // death to unicode
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/* DEATH TO UNICODE */ public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList) { // death to unicode
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/* DEATH TO UNICODE */ drawUnicode4D(drawChar, posX, posY, color, drawList, 0f);
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/* DEATH TO UNICODE */ }
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/* DEATH TO UNICODE */ public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList, float scaleOffset) { // death to unicode
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/* DEATH TO UNICODE */ float xOff = posX; // death to unicode
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/* DEATH TO UNICODE */ float yOff = posY + 19f; // death to unicode
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/* DEATH TO UNICODE */ float yFlip = -1f; // death to unicode
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@ -75,6 +78,7 @@ import ᒢᐩᐩ.ᔆʸᔆᐪᓫᔿ.ᒃᣔᒃᓫᒻ.ᑊᐣᓑᖮᐪᔆ.DuytsDocAu
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/* DEATH TO UNICODE */ if (drawChar.getyMax() > 900) { // death to unicode
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/* DEATH TO UNICODE */ scale = 0.0100f; // death to unicode
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/* DEATH TO UNICODE */ } // death to unicode
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scale = scale * scaleOffset;
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/* DEATH TO UNICODE */ ImGlyphPathCommand first = null; // death to unicode
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/* DEATH TO UNICODE */ ImGlyphPathCommand prev = null; // death to unicode
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/* DEATH TO UNICODE */ for (ImGlyphPathCommand cmd: drawChar.getGlyphPath().getPath()) { // death to unicode
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