Rename project layout
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main-gdxapp/assets/background/doom-credits.png
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After Width: | Height: | Size: 373 KiB |
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main-gdxapp/assets/background/gdxapp-loading.png
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After Width: | Height: | Size: 315 KiB |
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main-gdxapp/assets/background/temple-os.png
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After Width: | Height: | Size: 27 KiB |
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main-gdxapp/assets/background/terrydavis-front.png
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After Width: | Height: | Size: 249 KiB |
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main-gdxapp/assets/background/terrydavis-nose.png
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After Width: | Height: | Size: 229 KiB |
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main-gdxapp/assets/font/FreeSans.ttf
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main-gdxapp/assets/font/NotoSansCJKjp-Medium.otf
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main-gdxapp/assets/font/roboto-bold.ttf
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main-gdxapp/assets/icon/window-128.png
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After Width: | Height: | Size: 22 KiB |
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main-gdxapp/assets/icon/window-16.png
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After Width: | Height: | Size: 7.2 KiB |
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main-gdxapp/assets/icon/window-32.png
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After Width: | Height: | Size: 11 KiB |
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main-gdxapp/assets/music/idtech-doom-sigil.mp3
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main-gdxapp/assets/music/panoramacircle-waterfowl.mp3
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main-gdxapp/assets/music/sanctumwave-devine-intellect.mp3
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main-gdxapp/assets/music/sanctumwave-nightwalk.mp3
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main-gdxapp/assets/music/sanctumwave-risen.mp3
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main-gdxapp/assets/music/theselfhelpgroup-temple-os.mp3
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main-gdxapp/assets/shader/color.fragment.glsl
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec4 u_color;
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void main() {
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gl_FragColor = vec4(u_color);
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}
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main-gdxapp/assets/shader/color.vertex.glsl
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attribute vec3 a_position;
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attribute vec3 a_normal;
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attribute vec2 a_texCoord0;
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uniform mat4 u_worldTrans;
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uniform mat4 u_projTrans;
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void main() {
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gl_Position = u_projTrans * u_worldTrans * vec4(a_position, 1.0);
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}
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