Themed desktops
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63c3053dac
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195b840fdc
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@ -75,7 +75,7 @@ public abstract class AbstractScreenDesktop extends ScreenAdapter implements Des
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modelBatch = new ModelBatch();
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cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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cam.position.set(10f, 10f, 10f);
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cam.position.set(-20f, 30f, 0f);
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cam.lookAt(0, 0, 0);
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cam.near = 1f;
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cam.far = 300f;
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@ -149,8 +149,6 @@ public abstract class AbstractScreenDesktop extends ScreenAdapter implements Des
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ImGui.render();
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ImGuiSetup.imGuiGlImp.renderDrawData(ImGui.getDrawData());
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//Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
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//Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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}
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protected void renderDesktop(float delta, ModelBatch modelBatch, PerspectiveCamera cam, Array<ModelInstance> modelInstances) {
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@ -1,10 +1,15 @@
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package love.distributedrebirth.gdxapp4d.vrgem4.screen;
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import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.VertexAttributes;
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import com.badlogic.gdx.graphics.g3d.Material;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
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import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.utils.Array;
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@ -14,20 +19,32 @@ import love.distributedrebirth.gdxapp4d.vrgem4.VrGem4DeskAppServiceImpl;
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@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
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public class ScreenDesktop1 extends AbstractScreenDesktop {
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private Texture backgroundImage;
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private Model background;
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private Model grid;
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public ScreenDesktop1(SystemGdxBootArgs bootArgs, VrGem4DeskAppServiceImpl deskAppService) {
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super("Desktop1", bootArgs, deskAppService);
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//backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-front.png"));
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}
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protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
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backgroundImage = new Texture(Gdx.files.internal("background/temple-os.png"));
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int attr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates;
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Material material = new Material(TextureAttribute.createDiffuse(backgroundImage));
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modelBuilder.begin();
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MeshPartBuilder mpb = modelBuilder.part("floor", GL20.GL_TRIANGLES, attr, material);
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mpb.rect(-20f,-1f,-20f, -20f,-1f,20f, 20f,-1f,20f, 20f,-1f,-20f, 0,1,0);
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background = modelBuilder.end();
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.2f,.2f,.2f,1f)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
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modelInstances.add(new ModelInstance(background, 0, 0, 0));
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modelInstances.add(new ModelInstance(grid, 0, 0, 0));
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}
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@Override
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protected void disposeDesktop() {
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backgroundImage.dispose();
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background.dispose();
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grid.dispose();
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}
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}
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@ -1,10 +1,15 @@
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package love.distributedrebirth.gdxapp4d.vrgem4.screen;
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import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.VertexAttributes;
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import com.badlogic.gdx.graphics.g3d.Material;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
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import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.utils.Array;
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@ -14,20 +19,31 @@ import love.distributedrebirth.gdxapp4d.vrgem4.VrGem4DeskAppServiceImpl;
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@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
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public class ScreenDesktop2 extends AbstractScreenDesktop {
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private Texture backgroundImage;
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private Model background;
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private Model grid;
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public ScreenDesktop2(SystemGdxBootArgs bootArgs, VrGem4DeskAppServiceImpl deskAppService) {
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super("Desktop2", bootArgs, deskAppService);
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//backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-nose.png"));
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}
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protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
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backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-front.png"));
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int attr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates;
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Material material = new Material(TextureAttribute.createDiffuse(backgroundImage));
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modelBuilder.begin();
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MeshPartBuilder mpb = modelBuilder.part("floor", GL20.GL_TRIANGLES, attr, material);
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mpb.rect(-20f,-1f,-20f, -20f,-1f,20f, 20f,-1f,20f, 20f,-1f,-20f, 0,1,0);
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background = modelBuilder.end();
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,1f)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
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modelInstances.add(new ModelInstance(background, 0, 0, 0));
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modelInstances.add(new ModelInstance(grid, 0, 0, 0));
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}
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@Override
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protected void disposeDesktop() {
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backgroundImage.dispose();
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background.dispose();
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grid.dispose();
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}
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}
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@ -1,10 +1,15 @@
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package love.distributedrebirth.gdxapp4d.vrgem4.screen;
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import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.VertexAttributes;
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import com.badlogic.gdx.graphics.g3d.Material;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
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import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.utils.Array;
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@ -14,6 +19,8 @@ import love.distributedrebirth.gdxapp4d.vrgem4.VrGem4DeskAppServiceImpl;
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@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
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public class ScreenDesktop3 extends AbstractScreenDesktop {
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private Texture backgroundImage;
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private Model background;
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private Model grid;
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public ScreenDesktop3(SystemGdxBootArgs bootArgs, VrGem4DeskAppServiceImpl deskAppService) {
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@ -21,12 +28,22 @@ public class ScreenDesktop3 extends AbstractScreenDesktop {
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}
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protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
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backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-nose.png"));
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int attr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates;
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Material material = new Material(TextureAttribute.createDiffuse(backgroundImage));
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modelBuilder.begin();
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MeshPartBuilder mpb = modelBuilder.part("floor", GL20.GL_TRIANGLES, attr, material);
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mpb.rect(-20f,-1f,-20f, -20f,-1f,20f, 20f,-1f,20f, 20f,-1f,-20f, 0,1,0);
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background = modelBuilder.end();
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,1f)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
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modelInstances.add(new ModelInstance(background, 0, 0, 0));
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modelInstances.add(new ModelInstance(grid, 0, 0, 0));
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}
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@Override
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protected void disposeDesktop() {
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backgroundImage.dispose();
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background.dispose();
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grid.dispose();
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}
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}
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@ -55,7 +55,7 @@ public class ScreenDesktop4 extends AbstractScreenDesktop {
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}
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}
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}
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
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grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.2f,.2f,.2f,1f)), Usage.Position | Usage.Normal);
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modelInstances.add(new ModelInstance(grid, 0, 0, 0));
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}
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