Add 3d light env and placed pyramids on desktop1
This commit is contained in:
parent
2624eb4dea
commit
14f4cbc2ec
|
@ -6,8 +6,11 @@ import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.Environment;
|
||||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||||
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
|
||||||
import com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController;
|
import com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController;
|
||||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
@ -39,6 +42,7 @@ public abstract class AbstractScreenDesktop extends ScreenAdapter implements Des
|
||||||
private PerspectiveCamera cam;
|
private PerspectiveCamera cam;
|
||||||
private FirstPersonCameraController camController;
|
private FirstPersonCameraController camController;
|
||||||
private DeskAppInputProcessor inputFilter;
|
private DeskAppInputProcessor inputFilter;
|
||||||
|
private Environment environment;
|
||||||
private ModelBatch modelBatch;
|
private ModelBatch modelBatch;
|
||||||
private Array<ModelInstance> modelInstances = new Array<ModelInstance>();
|
private Array<ModelInstance> modelInstances = new Array<ModelInstance>();
|
||||||
|
|
||||||
|
@ -71,6 +75,10 @@ public abstract class AbstractScreenDesktop extends ScreenAdapter implements Des
|
||||||
camera.update();
|
camera.update();
|
||||||
batch.setProjectionMatrix(camera.combined);
|
batch.setProjectionMatrix(camera.combined);
|
||||||
|
|
||||||
|
environment = new Environment();
|
||||||
|
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f));
|
||||||
|
environment.add(new DirectionalLight().set(1, 1, 1, -.2f, -.7f, -.1f));
|
||||||
|
|
||||||
modelBatch = new ModelBatch();
|
modelBatch = new ModelBatch();
|
||||||
|
|
||||||
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
|
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
|
||||||
|
@ -150,7 +158,7 @@ public abstract class AbstractScreenDesktop extends ScreenAdapter implements Des
|
||||||
protected void renderDesktop(float delta, ModelBatch modelBatch, PerspectiveCamera cam, Array<ModelInstance> modelInstances) {
|
protected void renderDesktop(float delta, ModelBatch modelBatch, PerspectiveCamera cam, Array<ModelInstance> modelInstances) {
|
||||||
modelBatch.begin(cam);
|
modelBatch.begin(cam);
|
||||||
for (ModelInstance instance : modelInstances) {
|
for (ModelInstance instance : modelInstances) {
|
||||||
modelBatch.render(instance);
|
modelBatch.render(instance, environment);
|
||||||
}
|
}
|
||||||
modelBatch.end();
|
modelBatch.end();
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,14 +4,15 @@ import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.GL20;
|
import com.badlogic.gdx.graphics.GL20;
|
||||||
import com.badlogic.gdx.graphics.Texture;
|
import com.badlogic.gdx.graphics.Texture;
|
||||||
import com.badlogic.gdx.graphics.VertexAttributes;
|
import com.badlogic.gdx.graphics.VertexAttributes;
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
|
||||||
import com.badlogic.gdx.graphics.g3d.Material;
|
import com.badlogic.gdx.graphics.g3d.Material;
|
||||||
import com.badlogic.gdx.graphics.g3d.Model;
|
import com.badlogic.gdx.graphics.g3d.Model;
|
||||||
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
||||||
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||||
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
|
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
|
||||||
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
|
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
|
||||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||||
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.badlogic.gdx.math.Vector3;
|
import com.badlogic.gdx.math.Vector3;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
||||||
|
@ -27,6 +28,14 @@ public class ScreenDesktop1 extends AbstractScreenDesktop {
|
||||||
private Model grid;
|
private Model grid;
|
||||||
private Texture pyramidImage;
|
private Texture pyramidImage;
|
||||||
private Model pyramid1;
|
private Model pyramid1;
|
||||||
|
private Model pyramid1_1;
|
||||||
|
private Model pyramid1_2;
|
||||||
|
private Model pyramid1_3;
|
||||||
|
private Model pyramid2;
|
||||||
|
private Model pyramid3;
|
||||||
|
private Model pyramid3_1;
|
||||||
|
private Model pyramid3_2;
|
||||||
|
private Model pyramid3_3;
|
||||||
|
|
||||||
public ScreenDesktop1(SystemGdxBootArgs bootArgs, SystemGdxTerminal terminal, VrGem4DeskAppServiceImpl deskAppService) {
|
public ScreenDesktop1(SystemGdxBootArgs bootArgs, SystemGdxTerminal terminal, VrGem4DeskAppServiceImpl deskAppService) {
|
||||||
super("Desktop1", bootArgs, terminal, deskAppService);
|
super("Desktop1", bootArgs, terminal, deskAppService);
|
||||||
|
@ -36,28 +45,65 @@ public class ScreenDesktop1 extends AbstractScreenDesktop {
|
||||||
protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
|
protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
|
||||||
backgroundImage = new Texture(Gdx.files.internal("background/temple-os.png"));
|
backgroundImage = new Texture(Gdx.files.internal("background/temple-os.png"));
|
||||||
int attr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates;
|
int attr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates;
|
||||||
Material material = new Material(TextureAttribute.createDiffuse(backgroundImage));
|
Material materialBackground = new Material(TextureAttribute.createDiffuse(backgroundImage));
|
||||||
modelBuilder.begin();
|
modelBuilder.begin();
|
||||||
MeshPartBuilder mpb = modelBuilder.part("floor", GL20.GL_TRIANGLES, attr, material);
|
MeshPartBuilder mpb = modelBuilder.part("floor", GL20.GL_TRIANGLES, attr, materialBackground);
|
||||||
mpb.rect(-20f,-1f,-20f, -20f,-1f,20f, 20f,-1f,20f, 20f,-1f,-20f, 0,1,0);
|
mpb.rect(-20f,-1f,-20f, -20f,-1f,20f, 20f,-1f,20f, 20f,-1f,-20f, 0,1,0);
|
||||||
background = modelBuilder.end();
|
background = modelBuilder.end();
|
||||||
|
|
||||||
pyramidImage = new Texture(Gdx.files.internal("background/doom-credits.png"));
|
pyramidImage = new Texture(Gdx.files.internal("background/doom-credits.png"));
|
||||||
//material = new Material(ColorAttribute.createDiffuse(.2f,.2f,.7f,1f));
|
//Material material2 = new Material(ColorAttribute.createDiffuse(.2f,.2f,.7f,1f));
|
||||||
material = new Material(TextureAttribute.createDiffuse(pyramidImage));
|
Material material = new Material(TextureAttribute.createDiffuse(pyramidImage));
|
||||||
modelBuilder.begin();
|
|
||||||
mpb = modelBuilder.part("pyramid1", GL20.GL_TRIANGLES, attr, material);
|
pyramid1 = buildPyramid(modelBuilder, attr, material, "pyramid1", 2.3f, 2.92f);
|
||||||
mpb.setUVRange(new TextureRegion(pyramidImage));
|
pyramid2 = buildPyramid(modelBuilder, attr, material, "pyramid2", 2.16f, 2.86f);
|
||||||
mpb.triangle(new Vector3(-3,0, 3), new Vector3(3,0, 3), new Vector3(0, 3, 0));
|
pyramid3 = buildPyramid(modelBuilder, attr, material, "pyramid3", 1.09f, 1.33f);
|
||||||
mpb.triangle(new Vector3(3,0, 3), new Vector3(3,0, -3), new Vector3(0, 3, 0));
|
pyramid1_1 = buildPyramid(modelBuilder, attr, material, "pyramid1_1", 0.36f, 0.5f);
|
||||||
mpb.triangle(new Vector3(3,0, -3), new Vector3(-3,0, -3), new Vector3(0, 3, 0));
|
pyramid1_2 = buildPyramid(modelBuilder, attr, material, "pyramid1_2", 0.36f, 0.5f);
|
||||||
mpb.triangle(new Vector3(-3,0, -3), new Vector3(-3,0, 3), new Vector3(0, 3, 0));
|
pyramid1_3 = buildPyramid(modelBuilder, attr, material, "pyramid1_3", 0.36f, 0.5f);
|
||||||
pyramid1 = modelBuilder.end();
|
pyramid3_1 = buildPyramid(modelBuilder, attr, material, "pyramid3_1", 0.36f, 0.5f);
|
||||||
|
pyramid3_2 = buildPyramid(modelBuilder, attr, material, "pyramid3_2", 0.36f, 0.5f);
|
||||||
|
pyramid3_3 = buildPyramid(modelBuilder, attr, material, "pyramid3_3", 0.36f, 0.5f);
|
||||||
|
|
||||||
grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.2f,.2f,.2f,1f)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
|
grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(.2f,.2f,.2f,1f)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
|
||||||
modelInstances.add(new ModelInstance(background, 0, 0, 0));
|
modelInstances.add(new ModelInstance(background, 0, 0, 0));
|
||||||
modelInstances.add(new ModelInstance(grid, 0, 0, 0));
|
modelInstances.add(new ModelInstance(grid, 0, 0, 0));
|
||||||
modelInstances.add(new ModelInstance(pyramid1, -8, 0, 8));
|
modelInstances.add(new ModelInstance(pyramid1, -2, 0, 12));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid2, -8, 0, 6));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid3, -14, 0, 2));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid1_1, -3, 0, 15.5f));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid1_2, -4, 0, 15.5f));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid1_3, -5, 0, 15.5f));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid3_1, -16.5f, 0, 0));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid3_2, -16.5f, 0, 1));
|
||||||
|
modelInstances.add(new ModelInstance(pyramid3_3, -16.5f, 0, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Model buildPyramid(ModelBuilder modelBuilder,int attr, Material material, String name, float width, float height) {
|
||||||
|
Vector3 normal = new Vector3(1,1,1);
|
||||||
|
VertexInfo v1 = new VertexInfo();
|
||||||
|
VertexInfo v2 = new VertexInfo();
|
||||||
|
VertexInfo v3 = new VertexInfo();
|
||||||
|
|
||||||
|
modelBuilder.begin();
|
||||||
|
MeshPartBuilder mpb = modelBuilder.part(name, GL20.GL_TRIANGLES, attr, material);
|
||||||
|
v1.set(new Vector3(-width,0, width), normal, null, new Vector2(1,0));
|
||||||
|
v2.set(new Vector3(width,0, width), normal, null, new Vector2(0,1));
|
||||||
|
v3.set(new Vector3(0, height, 0), normal, null, new Vector2(1,1));
|
||||||
|
mpb.triangle(v1, v2, v3);
|
||||||
|
v1.set(new Vector3(width,0, width), normal, null, new Vector2(1,0));
|
||||||
|
v2.set(new Vector3(width,0, -width), normal, null, new Vector2(0,1));
|
||||||
|
v3.set(new Vector3(0, height, 0), normal, null, new Vector2(1,1));
|
||||||
|
mpb.triangle(v1, v2, v3);
|
||||||
|
v1.set(new Vector3(width,0, -width), normal, null, new Vector2(1,0));
|
||||||
|
v2.set(new Vector3(-width,0, -width), normal, null, new Vector2(0,1));
|
||||||
|
v3.set(new Vector3(0, height, 0), normal, null, new Vector2(1,1));
|
||||||
|
mpb.triangle(v1, v2, v3);
|
||||||
|
v1.set(new Vector3(-width,0, -width), normal, null, new Vector2(1,0));
|
||||||
|
v2.set(new Vector3(-width,0, width), normal, null, new Vector2(0,1));
|
||||||
|
v3.set(new Vector3(0, height, 0), normal, null, new Vector2(1,1));
|
||||||
|
mpb.triangle(v1, v2, v3);
|
||||||
|
return modelBuilder.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -66,6 +112,14 @@ public class ScreenDesktop1 extends AbstractScreenDesktop {
|
||||||
background.dispose();
|
background.dispose();
|
||||||
pyramidImage.dispose();
|
pyramidImage.dispose();
|
||||||
pyramid1.dispose();
|
pyramid1.dispose();
|
||||||
|
pyramid2.dispose();
|
||||||
|
pyramid3.dispose();
|
||||||
|
pyramid1_1.dispose();
|
||||||
|
pyramid1_2.dispose();
|
||||||
|
pyramid1_3.dispose();
|
||||||
|
pyramid3_1.dispose();
|
||||||
|
pyramid3_2.dispose();
|
||||||
|
pyramid3_3.dispose();
|
||||||
grid.dispose();
|
grid.dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue