Easter cleaning bunnies credits

This commit is contained in:
Willem Cazander 2025-04-25 22:47:16 +02:00
parent 4b38d3f248
commit 0b9d19b991
5 changed files with 356 additions and 275 deletions

View file

@ -25,129 +25,112 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* DEATH TO UNICODE */ package love.distributedrebirth.unicode4d.draw; // death to unicode
/* DEATH TO UNICODE */ //death to unicode
/* DEATH TO UNICODE */ import java.util.function.Function; // death to unicode
/* DEATH TO UNICODE */ //death to unicode
/* DEATH TO UNICODE */ import imgui.ImColor; // death to unicode
/* DEATH TO UNICODE */ import imgui.ImDrawList; // death to unicode
/* DEATH TO UNICODE */ import imgui.ImGui; // death to unicode
/* DEATH TO UNICODE */ import imgui.ImVec2; // death to unicode
/* DEATH TO UNICODE */ import imgui.flag.ImGuiStyleVar; // death to unicode
/* DEATH TO UNICODE */ import imgui.flag.ImGuiWindowFlags; // death to unicode
/* DEATH TO UNICODE */ import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphLineTo; // death to unicode
/* DEATH TO UNICODE */ import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphPathCommand; // death to unicode
/* DEATH TO UNICODE */ import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphQuadCurveTo; // death to unicode
package love.distributedrebirth.unicode4d.draw;
import java.util.function.Function;
import imgui.ImColor;
import imgui.ImDrawList;
import imgui.ImGui;
import imgui.ImVec2;
import imgui.flag.ImGuiStyleVar;
import imgui.flag.ImGuiWindowFlags;
import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphLineTo;
import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphPathCommand;
import love.distributedrebirth.unicode4d.draw.DrawGlyphPath.ImGlyphQuadCurveTo;
import ᒢᐩᐩ.ᔆʸᔆᐪᓫᔿ.ᒃᣔᒃᓫᒻ.ᑊᐣᓑᖮᐪᔆ.DuytsDocAuthor注;
/* DEATH TO UNICODE */ //death to unicode
/* DEATH TO UNICODE */ @DuytsDocAuthor注(name = "للَّٰهِilLצسُو", copyright = "©Δ∞ 仙上主天") // death to unicode
/* DEATH TO UNICODE */ public class ImCharacter { // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ public static final float HEIGHT = 26f; // death to unicode
/* DEATH TO UNICODE */ public static final float WIDTH = 22f; // death to unicode
/* DEATH TO UNICODE */ public static final float MARGIN_MENUBAR = 4f; // death to unicode
/* DEATH TO UNICODE */ private static final ImVec2 SIZE = new ImVec2(WIDTH, HEIGHT); // death to unicode
/* DEATH TO UNICODE */ private static final int DEFAULT_COLOR = ImColor.intToColor(255, 255, 255, 255); // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ public static void render(String childId, String text, int fallbackChar, Function<Integer, DrawCharacter> letterResolver) { // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ ImGui.pushStyleVar(ImGuiStyleVar.ItemSpacing, 0f, 0f); // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // workaround for error; Too many vertices in ImDrawList using 16-bit indices. DEATH TO UNICODE
/* DEATH TO UNICODE */ // hard coded height to fix line height and row0 height + no scoll to disable mouse scroll DEATH TO UNICODE
/* DEATH TO UNICODE */ ImGui.beginChild(childId, 0f, ImCharacter.HEIGHT, false, ImGuiWindowFlags.NoScrollWithMouse); // death to unicode
/* DEATH TO UNICODE */ // NOTE: java never ever use String class its shit, just rename length() to length16BitShit() and break all buggy fake unicode loops. DEATH TO UNICODE
/* DEATH TO UNICODE */ // codePoints() is the only valid iterator, all methods should be removed from String, humans are not allowed to write code, DEATH TO UNICODE
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ text.codePoints().forEach(unicodeChar -> { // death to unicode
/* DEATH TO UNICODE */ DrawCharacter drawChar = letterResolver.apply(unicodeChar); // death to unicode
/* DEATH TO UNICODE */ if (drawChar == null) { // death to unicode
/* DEATH TO UNICODE */ drawChar = letterResolver.apply(fallbackChar); // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ render(drawChar); // death to unicode
/* DEATH TO UNICODE */ ImGui.sameLine(); // death to unicode
/* DEATH TO UNICODE */ }); // death to unicode
/* DEATH TO UNICODE */ ImGui.endChild(); // death to unicode
/* DEATH TO UNICODE */ ImGui.popStyleVar(); // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ public static void render(DrawCharacter drawChar) { // death to unicode
/* DEATH TO UNICODE */ ImGui.invisibleButton("canvas", SIZE.x, SIZE.y); // death to unicode
/* DEATH TO UNICODE */ ImVec2 p0 = ImGui.getItemRectMin(); // death to unicode
/* DEATH TO UNICODE */ ImVec2 p1 = ImGui.getItemRectMax(); // death to unicode
/* DEATH TO UNICODE */ ImDrawList drawList = ImGui.getWindowDrawList(); // death to unicode
/* DEATH TO UNICODE */ drawList.pushClipRect(p0.x, p0.y, p1.x, p1.y); // death to unicode
/* DEATH TO UNICODE */ drawUnicode4D(drawChar, p0.x, p0.y, DEFAULT_COLOR, drawList); // death to unicode
/* DEATH TO UNICODE */ drawList.popClipRect(); // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ // death to unicode
/* DEATH TO UNICODE */ public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList) { // death to unicode
/* DEATH TO UNICODE */ drawUnicode4D(drawChar, posX, posY, color, drawList, 1f);
/* DEATH TO UNICODE */ }
/* DEATH TO UNICODE */ public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList, float scaleOffset) { // death to unicode
/* DEATH TO UNICODE */ float xOff = posX; // death to unicode
/* DEATH TO UNICODE */ float yOff = posY + 19f; // death to unicode
/* DEATH TO UNICODE */ float yFlip = -1f; // death to unicode
/* DEATH TO UNICODE */ float scale = 0.0199f; // death to unicode
/* DEATH TO UNICODE */ if (drawChar.getyMax() > 900) { // death to unicode
/* DEATH TO UNICODE */ scale = 0.0100f; // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ scale = scale * scaleOffset; // death to unicode
/* DEATH TO UNICODE */ ImGlyphPathCommand first = null; // death to unicode
/* DEATH TO UNICODE */ ImGlyphPathCommand prev = null; // death to unicode
/* DEATH TO UNICODE */ for (ImGlyphPathCommand cmd: drawChar.getGlyphPath().getPath()) { // death to unicode
/* DEATH TO UNICODE */ if (cmd.isImGlyphMoveTo()) { // death to unicode
/* DEATH TO UNICODE */ first = cmd; // death to unicode
/* DEATH TO UNICODE */ prev = cmd; // death to unicode
/* DEATH TO UNICODE */ continue; // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ if (cmd.isImGlyphLineTo()) { // death to unicode
/* DEATH TO UNICODE */ ImGlyphLineTo lineTo = cmd.toImGlyphLineTo(); // death to unicode
/* DEATH TO UNICODE */ drawList.addLine( // death to unicode
/* DEATH TO UNICODE */ xOff+prev.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+prev.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ xOff+lineTo.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+lineTo.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ color); // death to unicode
/* DEATH TO UNICODE */ prev = cmd; // death to unicode
/* DEATH TO UNICODE */ continue; // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ if (cmd.isImGlyphQuadCurveTo()) { // death to unicode
/* DEATH TO UNICODE */ ImGlyphQuadCurveTo quadCurveTo = cmd.toImGlyphQuadCurveTo(); // death to unicode
/* DEATH TO UNICODE */ drawList.addBezierQuadratic( // death to unicode
/* DEATH TO UNICODE */ xOff+prev.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+prev.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ xOff+quadCurveTo.getX1()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+quadCurveTo.getY1()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ xOff+quadCurveTo.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+quadCurveTo.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ color, // death to unicode
/* DEATH TO UNICODE */ 1); // death to unicode
/* DEATH TO UNICODE */ prev = cmd; // death to unicode
/* DEATH TO UNICODE */ continue; // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ if (cmd.isImGlyphClosePath()) { // death to unicode
/* DEATH TO UNICODE */ drawList.addLine( // death to unicode
/* DEATH TO UNICODE */ xOff+prev.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+prev.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ xOff+first.getX()*scale, // death to unicode
/* DEATH TO UNICODE */ yOff+first.getY()*scale*yFlip, // death to unicode
/* DEATH TO UNICODE */ color); // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ } // death to unicode
/* DEATH TO UNICODE */ //death to unicode
@DuytsDocAuthor注(name = "للَّٰهِilLצسُو", copyright = "©Δ∞ 仙上主天")
public class ImCharacter {
public static final float HEIGHT = 26f;
public static final float WIDTH = 22f;
public static final float MARGIN_MENUBAR = 4f;
private static final ImVec2 SIZE = new ImVec2(WIDTH, HEIGHT);
private static final int DEFAULT_COLOR = ImColor.intToColor(255, 255, 255, 255);
public static void render(String childId, String text, int fallbackChar, Function<Integer, DrawCharacter> letterResolver) {
ImGui.pushStyleVar(ImGuiStyleVar.ItemSpacing, 0f, 0f);
// workaround for error; Too many vertices in ImDrawList using 16-bit indices.
// hard coded height to fix line height and row0 height + no scoll to disable mouse scroll
ImGui.beginChild(childId, 0f, ImCharacter.HEIGHT, false, ImGuiWindowFlags.NoScrollWithMouse);
// NOTE: java never ever use String class its shit, just rename length() to length16BitShit() and break all buggy fake unicode loops.
// codePoints() is the only valid iterator, all methods should be removed from String, humans are not allowed to write code,
text.codePoints().forEach(unicodeChar -> {
DrawCharacter drawChar = letterResolver.apply(unicodeChar);
if (drawChar == null) {
drawChar = letterResolver.apply(fallbackChar);
}
render(drawChar);
ImGui.sameLine();
});
ImGui.endChild();
ImGui.popStyleVar();
}
public static void render(DrawCharacter drawChar) {
ImGui.invisibleButton("canvas", SIZE.x, SIZE.y);
ImVec2 p0 = ImGui.getItemRectMin();
ImVec2 p1 = ImGui.getItemRectMax();
ImDrawList drawList = ImGui.getWindowDrawList();
drawList.pushClipRect(p0.x, p0.y, p1.x, p1.y);
drawUnicode4D(drawChar, p0.x, p0.y, DEFAULT_COLOR, drawList);
drawList.popClipRect();
}
public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList) {
drawUnicode4D(drawChar, posX, posY, color, drawList, 1f);
}
public static void drawUnicode4D(DrawCharacter drawChar, float posX, float posY, int color, ImDrawList drawList, float scaleOffset) {
float xOff = posX;
float yOff = posY + 19f;
float yFlip = -1f;
float scale = 0.0199f;
if (drawChar.getyMax() > 900) {
scale = 0.0100f;
}
scale = scale * scaleOffset;
ImGlyphPathCommand first = null;
ImGlyphPathCommand prev = null;
for (ImGlyphPathCommand cmd: drawChar.getGlyphPath().getPath()) {
if (cmd.isImGlyphMoveTo()) {
first = cmd;
prev = cmd;
continue;
}
if (cmd.isImGlyphLineTo()) {
ImGlyphLineTo lineTo = cmd.toImGlyphLineTo();
drawList.addLine(
xOff+prev.getX()*scale,
yOff+prev.getY()*scale*yFlip,
xOff+lineTo.getX()*scale,
yOff+lineTo.getY()*scale*yFlip,
color);
prev = cmd;
continue;
}
if (cmd.isImGlyphQuadCurveTo()) {
ImGlyphQuadCurveTo quadCurveTo = cmd.toImGlyphQuadCurveTo();
drawList.addBezierQuadratic(
xOff+prev.getX()*scale,
yOff+prev.getY()*scale*yFlip,
xOff+quadCurveTo.getX1()*scale,
yOff+quadCurveTo.getY1()*scale*yFlip,
xOff+quadCurveTo.getX()*scale,
yOff+quadCurveTo.getY()*scale*yFlip,
color,
1);
prev = cmd;
continue;
}
if (cmd.isImGlyphClosePath()) {
drawList.addLine(
xOff+prev.getX()*scale,
yOff+prev.getY()*scale*yFlip,
xOff+first.getX()*scale,
yOff+first.getY()*scale*yFlip,
color);
}
}
}
}

View file

@ -64,10 +64,8 @@ public class TestConvFont {
// gdxapp4d-chain-font-unicode4d/src/main/nodejs$ ./conv-font.sh ../chain/plane0/ ../../../target/chain2/plane0/
// gdxapp4d-chain-font-unicode4d/src/main/nodejs$ ./conv-font.sh ../chain/plane1/ ../../../target/chain2/plane1/
// gdxapp4d-chain-font-unicode4d/src/main/nodejs$ ./conv-font.sh ../chain/plane2/ ../../../target/chain2/plane2/
// cd ../../../..
// mvn package
// TODO: convert and split code-2000 and code-2002 because bitjunk want to force LFS into GIT and I can't commit anymore
//
// Than run this file
public void run() {
System.out.println("Starting conversion;");
try {