<% if (pageJsFiles.length) { %><% pageJsFiles.forEach(function (jsFile) { %><% }) %><% } %>
## Config options
The config option of the objects are filled from config templates with defaults.
### Builder Config
Only configCreate if required to set in root and/or in asset.
var template = {
buildOrder: ['css','js'],
configCreate: null,
configFill: factory.builder.configCreate.nop(),
assemblerCreate: factory.builder.assemblerCreate.readFile(),
assemblerFill: factory.builder.configCreate.nop(),
assets: {
js: {
configCreate: null,
configFill: null,
assemblerCreate: null,
assemblerFill: null,
},
css: {
configCreate: null,
configFill: null,
assemblerCreate: null,
assemblerFill: null,
},
},
};
### Assembler Config
required: assetType,linkTarget,linkSources and linkMapping.
var name = 'node-ff-assets';
var downloadTimeout = (1000*10) * 6; // 1min
var downloadMaxSize = (1024*1024) * 10; // 10mb
var template = {
downloadStartDelay: null,
downloadForce: false,
downloadOptions: {
timeout: downloadTimeout,
maxResponseLength: downloadMaxSize,
agent: name+' remote fetcher',
},
linkTargetSingleResult: true,
linkTarget: null,
linkSources: [],
linkMapping: [],
assetType: null,
assetHeader: '/* '+name+': Auto generated. */\n',
assetFooter: '/* '+name+': end */\n',
assetSeperator: '\n/* '+name+': <%= file %> */\n\n',
};
### Assembler Download Force
Sometimes its needed for have forces downloads of a resource.
This can be done by adding an extra @ sign.
linkSources: ['/static/js/lib/dynamic-generated.js@@http://localhost:8080/example-ui/include-js/generateModels'];
note: if using localhost to download use the downloadStartDelay option and start server before building.
The downloadForce option will redownload all resources of asset group.
## Target/Source locations
The asset target file location is a derived value.
Its created by mapping the assemblerConfig.linkTarget in the assemblerConfig.linkMapping keys
to get a prefix for the local file system location.
The same is also true for the assemblerConfig.linkSources list which are url paths
which need to be mapped to the file system files by the assemblerConfig.linkMapping data.
linkTarget: '/static/js/ffa/assets.js',
linkMapping: ['/static/':'www_static/',],
linkSources: ['/static/js/site.js','/static/js/ffa/jquery-2.1.3/jquery.js@http://code.jquery.com/jquery-2.1.3.js'],
Result;
public js file: http://localhost:8080/static/js/site.js
public js file: http://localhost:8080/static/js/ffa/assets.js
public js file: http://localhost:8080/static/js/ffa/jquery-2.1.3/jquery.js
filesystem file: www_static/js/site.js
filesystem file: www_static/js/ffa/assets.js
filesystem file: www_static/js/ffa/jquery-2.1.3/jquery.js
.gitignore line: www_static/js/ffa
if buildConfig.linkTargetSingleResult = true then result
static/js/ffa/assets.js
else
static/js/site.js
static/js/ffa/jquery-2.1.3/jquery.js
## Objects
For some use cases the assets.build(config,callback) is flexable enough.
Then there are two objects which may provide the needed options.
### Object AssetsBuilder
var assets = require('node-ff-assets');
var builderConfig = {...};
// Create builder
var assetsBuilderA = new assets.AssetsBuilder(builderConfig);
// Run all
assetsBuilderB.runAll(function(err) {
//done
});
// Run singles
async.series([
assetsBuilderC.runAsset('css'),
assetsBuilderD.runAsset('js'),
],function(err) {
//done
});
### Object AssetAssembler
var assets = require('node-ff-assets');
var assemblerConfig = {...};
// Create default assembler.
var assetAssemblerA = new assets.AssetAssembler(assemblerConfig);
// Same as default, plain inclusion of content.
var assetAssemblerB = new assets.AssetAssembler(assemblerConfig,assets.factory.assembler.constructor.readFile());
// Filter content based on regexes
var assetAssemblerF = new assets.AssetAssembler(assemblerConfig,assets.factory.assembler.constructor.readFileRegex());
var assetAssemblerH = new assets.AssetAssembler(assemblerConfig,assets.factory.assembler.constructor.readFileRegex(regexData));
// Minify content, with optional Minify config options.
var assetAssemblerC = new assets.AssetAssembler(assemblerConfig,assets.factory.assembler.constructor.readFileMinify());
var assetAssemblerD = new assets.AssetAssembler(assemblerConfig,assets.factory.assembler.constructor.readFileMinify(minifyOptions));
// Third party content modifiers, with readFile function
var assetAssemblerE = new assets.AssetAssembler(buildConfig,function(file,callback) {
// should return file data to callback(err,data);
);
// Registrate events (note: may change a bit)
assetAssemblerA.on('begin', function() { });
assetAssemblerA.on('end', function() { });
assetAssemblerA.on('log', function(logMessage) { });
assetAssemblerA.on('result', function(resultValue) { });
assetAssemblerA.on('file-download-pre', function(remoteUrl) { });
assetAssemblerA.on('file-download-post', function(localFile) { });
assetAssemblerA.on('file-read-pre', function(localFile) { });
assetAssemblerA.on('file-read-post', function(localFile) { });
assetAssemblerA.on('file-write-pre', function(targetFile) { });
assetAssemblerA.on('file-write-post', function(targetFile) { });
// Use build in event functions
assetAssemblerB.on('log', assets.factory.assembler.event.log.console('css'));
assetAssemblerB.on('result', assets.factory.assembler.event.result.objectSet(server,'includeCssFiles'));
// Run builder
assetAssemblerC.run(function(err) {
//done
});
## Example log output
First run with downloads and with DEBUG="*"
ff:assets:assets-builder runAll started. +0ms
ff:assets:assets-builder runAsset started for: css +1ms
ff:assets:assets-builder runAsset started for: js +0ms
ff:assets:assets-builder assemblerCreate from default +2ms
ff:assets:assets-builder assemblerFill from default +0ms
ff:assets:assets-builder runAssembler type: css +0ms
node-ff-assets:css build begin for: /static/css/lib/assets.css
ff:assets:asset-assembler downloadList size: 0 +4ms
ff:assets:asset-assembler readFileList size: 5 +1ms
ff:assets:asset-assembler readFile: node_modules/bootstrap/dist/css/bootstrap.css size: 129940 +4ms
ff:assets:asset-assembler readFile: www_static/css/boot.css size: 1824 +1ms
ff:assets:asset-assembler readFile: www_static/css/flot.css size: 94 +0ms
ff:assets:asset-assembler readFile: www_static/css/panel.css size: 605 +1ms
ff:assets:asset-assembler readFile: www_static/css/style.css size: 448 +0ms
ff:assets:asset-assembler target file: www_static/css/lib/assets.css +0ms
ff:assets:asset-assembler target size: 133244 +0ms
node-ff-assets:css build result size: 1 from: 5
node-ff-assets:css build done in: 10 ms.
ff:assets:assets-builder assemblerCreate from default +1ms
ff:assets:assets-builder assemblerFill from default +0ms
ff:assets:assets-builder runAssembler type: js +0ms
node-ff-assets:js build begin for: /static/js/lib/assets.js
ff:assets:asset-assembler downloadList size: 5 +1ms
ff:assets:asset-assembler readFileList size: 13 +0ms
ff:assets:asset-assembler downloadFile: http://code.jquery.com/jquery-2.1.3.js +0ms
ff:assets:asset-assembler downloadFile: https://code.angularjs.org/1.4.0-beta.4/angular.js +90ms
ff:assets:asset-assembler downloadFile: https://code.angularjs.org/1.4.0-beta.4/angular-route.js +2s
ff:assets:asset-assembler downloadFile: https://code.angularjs.org/1.4.0-beta.4/angular-resource.js +579ms
ff:assets:asset-assembler downloadFile: https://code.angularjs.org/1.4.0-beta.4/angular-touch.js +567ms
ff:assets:asset-assembler readFile: www_static/js/lib/jquery-2.1.3/jquery.js size: 151917 +593ms
ff:assets:asset-assembler readFile: node_modules/bootstrap/dist/js/bootstrap.js size: 49199 +4ms
ff:assets:asset-assembler readFile: node_modules/flot/jquery.flot.js size: 54509 +7ms
ff:assets:asset-assembler readFile: node_modules/flot/jquery.flot.resize.js size: 1439 +1ms
ff:assets:asset-assembler readFile: node_modules/flot/jquery.flot.pie.js size: 13451 +2ms
ff:assets:asset-assembler readFile: www_static/js/lib/angularjs-1.4.0-b4/angular.js size: 297085 +61ms
ff:assets:asset-assembler readFile: www_static/js/lib/angularjs-1.4.0-b4/angular-route.js size: 8360 +5ms
ff:assets:asset-assembler readFile: www_static/js/lib/angularjs-1.4.0-b4/angular-resource.js size: 6847 +1ms
ff:assets:asset-assembler readFile: www_static/js/lib/angularjs-1.4.0-b4/angular-touch.js size: 7568 +2ms
ff:assets:asset-assembler readFile: www_static/js/example-app.js size: 401 +0ms
ff:assets:asset-assembler readFile: www_static/js/controller/page-bar.js size: 205 +0ms
ff:assets:asset-assembler readFile: www_static/js/controller/page-foo.js size: 205 +0ms
ff:assets:asset-assembler readFile: www_static/js/controller/page-index.js size: 207 +1ms
ff:assets:asset-assembler target file: www_static/js/lib/assets.js +0ms
ff:assets:asset-assembler target size: 592332 +0ms
node-ff-assets:js build result size: 1 from: 13
node-ff-assets:js build done in: 3502 ms.
Server assets done.
Server config done.
Server started on port 8080
## Tests
npm test
## Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style.
Add unit tests for any new or changed functionality. Lint and test your code.
## Release History
### 0.2.6
* Removed .project from release.
* Moved repro to old
* Deprecated this package.
### 0.2.5
* Switched debug logging to debug library.
* Removed events from AssetsBuilder.
* Removed logLevel from log event in AssetAssembler.
### 0.2.4
* Added json config reader.
* Added readFileRegex data filter.
* Added filename template to seperator.
* Converted example to ejs.
### 0.2.2
* Fixed error to callback
* Fixed 404 error
* Removed error event
* Added log event to builder
* Added builder tests
* Made example jslint pass
### 0.2.1
* Added example application
* Fixed buid callback
* Fixed buildOrder default
* Updated doc
### 0.2.0
* Redone objs
* Added tests
* Made jslint pass
### 0.1.x
* Added objectAdd
* Doc updates
* Initial release