made gfx work somewhat
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parent
0a3ef4e6b4
commit
7b1488cebb
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paragon.ge5
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- Logo paragon production
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- OK Pallet-BW
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- note: old logo.ge5
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presents.ge5
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- Present screen
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- OK Pallet-BW
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dome.ge5
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- Boot logo Dome - BETA TAGGED :(
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- OK Pallet-MENU
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st_menu1.ge5
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- Main menu
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- OK Pallet-MENU
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- old menu.ge5
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st_menu2.ge5
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- Main menu extra images
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- OK Pallet-MENU
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- old menu_ext.ge5
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brief.ge5
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- Correct mission briefing
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- OK Pallet-GAME
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- note: old brief2.ge5
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balken4.ge5
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- Game view port
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- OK Pallet-GAME
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page5.ge5
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- Unit menu + Building menu + ascii + money + free space !!!
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- OK Pallet-GAME
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units.ge5
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- Land + building + unit tiles
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- OK Pallet-GAME
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2row.ge5
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- 2row units trike+quad
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- OK Pallet-GAME
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GFX_NAME := gfx
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GFX_SRC := $(PATH_SRC)/$(GFX_NAME)
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GFX_BIN := $(PATH_BIN)/$(GFX_NAME)
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GFX_SRC_FILES := $(call rwildcard, $(PATH_SRC)/$(GFX_NAME), *.ge5)
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GFX_BIN_FILES := $(patsubst $(PATH_SRC)/$(GFX_NAME)/%.ge5,$(GFX_BIN)/%.zop,$(GFX_SRC_FILES))
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$(GFX_BIN):
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$(call mod_mkdir,$(GFX_BIN))
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# TODO: add unittot.ge5
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$(GFX_BIN)/%.zop: $(GFX_SRC)/%.ge5 | $(GFX_BIN)
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cp $< $@;
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unix2dos -n $(GFX_SRC)/autoexec.bat $(GFX_BIN)/autoexec.bat;
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echo "popcom $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
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echo "cut $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
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echo "copy $(patsubst %.zop,%.pop,$(notdir $@)) $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
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echo "omsxctl exit\r" >> $(GFX_BIN)/autoexec.bat;
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$(call run_openmsx_dos2, $(GFX_BIN))
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gfx: $(GFX_BIN_FILES)
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echo All GFX are compressed.
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mode 80
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echo === Disable boot watchdog
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omsxctl set boot_wdt off
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echo === Test fail_after
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omsxctl fail_after 60
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echo === Start program
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