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made gfx work somewhat

This commit is contained in:
Willem 2018-12-25 00:43:20 +01:00
parent 0a3ef4e6b4
commit 7b1488cebb
13 changed files with 74 additions and 0 deletions

45
src/gfx/0files.txt Normal file
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paragon.ge5
- Logo paragon production
- OK Pallet-BW
- note: old logo.ge5
presents.ge5
- Present screen
- OK Pallet-BW
dome.ge5
- Boot logo Dome - BETA TAGGED :(
- OK Pallet-MENU
st_menu1.ge5
- Main menu
- OK Pallet-MENU
- old menu.ge5
st_menu2.ge5
- Main menu extra images
- OK Pallet-MENU
- old menu_ext.ge5
brief.ge5
- Correct mission briefing
- OK Pallet-GAME
- note: old brief2.ge5
balken4.ge5
- Game view port
- OK Pallet-GAME
page5.ge5
- Unit menu + Building menu + ascii + money + free space !!!
- OK Pallet-GAME
units.ge5
- Land + building + unit tiles
- OK Pallet-GAME
2row.ge5
- 2row units trike+quad
- OK Pallet-GAME

23
src/gfx/0module.mk Normal file
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GFX_NAME := gfx
GFX_SRC := $(PATH_SRC)/$(GFX_NAME)
GFX_BIN := $(PATH_BIN)/$(GFX_NAME)
GFX_SRC_FILES := $(call rwildcard, $(PATH_SRC)/$(GFX_NAME), *.ge5)
GFX_BIN_FILES := $(patsubst $(PATH_SRC)/$(GFX_NAME)/%.ge5,$(GFX_BIN)/%.zop,$(GFX_SRC_FILES))
$(GFX_BIN):
$(call mod_mkdir,$(GFX_BIN))
# TODO: add unittot.ge5
$(GFX_BIN)/%.zop: $(GFX_SRC)/%.ge5 | $(GFX_BIN)
cp $< $@;
unix2dos -n $(GFX_SRC)/autoexec.bat $(GFX_BIN)/autoexec.bat;
echo "popcom $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
echo "cut $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
echo "copy $(patsubst %.zop,%.pop,$(notdir $@)) $(notdir $@)\r" >> $(GFX_BIN)/autoexec.bat;
echo "omsxctl exit\r" >> $(GFX_BIN)/autoexec.bat;
$(call run_openmsx_dos2, $(GFX_BIN))
gfx: $(GFX_BIN_FILES)
echo All GFX are compressed.

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src/gfx/2row.ge5 Executable file

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src/gfx/autoexec.bat Normal file
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mode 80
echo === Disable boot watchdog
omsxctl set boot_wdt off
echo === Test fail_after
omsxctl fail_after 60
echo === Start program

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src/gfx/brief.ge5 Executable file

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src/gfx/dome.ge5 Normal file

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src/gfx/page5.ge5 Executable file

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src/gfx/paragon.ge5 Normal file

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src/gfx/presents.ge5 Executable file

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src/gfx/st_menu1.ge5 Normal file

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src/gfx/units.ge5 Executable file

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