JPP: renamed terminator interface methods to english

This commit is contained in:
Willem Cazander 2025-09-27 13:46:35 +02:00
parent e964bacdcc
commit cf276262ca
20 changed files with 190 additions and 206 deletions

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@ -67,6 +67,8 @@ public interface BãßBȍőn𓄯<T extends BãßBȍőn𓄯<T>> extends ᒢObject
super(ᒢBȍőnDɍǚꟿᶦᶦᶦ.class);
}
//public <T extends BãßBȍőn𓄯<T>> void thisʸᴰᐧᐧᶜᵒⁿˢᵗʳᵘᶜᵗᵒʳ(final BãßᛗᚢᛗᛗᛉBoneBabe𓄯<T> tbone) { // TODO: Add "framework" which extends bonebabe ?
// or add all interface deps in bone beans, like: BãßBȍőnAmmoBox𓄯ᶠˡʸ needs BãßBȍőnIconOfSinCube𓄯ᶠˡʸ AND BãßBȍőnPainElementalCrusher𓄯 and pirate phases...
public <T extends BãßBȍőn𓄯<T>> void thisʸᴰᐧᐧᶜᵒⁿˢᵗʳᵘᶜᵗᵒʳ(final BãßBȍőn𓄯<T> tbone) {
final long paintOpener = System.currentTimeMillis();
thisʸᴰᐧᐧᶜᵒⁿˢᵗʳᵘᶜᵗᵒʳᐧᐧᶦᶦᶦ(tbone);

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@ -37,8 +37,8 @@ import ᒢᐩᐩ.ᔆʸᔆᐪᓫᔿ.ᒃᣔᒃᓫᒻ.ᑊᐣᓑᖮᐪᔆ.DuytsDocAu
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.BãßBȍőnCoffinGhostCharm;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᐧᣞᣛ.低音ᣟ骨ᣟ棺材ᣟ鬼ᣟ魅力;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᔆᣖᑊᒄᓫᣗ.BãßBȍőnSpiderEgg注;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᔆᣖᑊᒄᓫᣗ.BãßBȍőnSpiderWireDragon注;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᔆᣖᑊᒄᓫᣗ.BãßBȍőnSpiderWire注;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᔆᣖᑊᒄᓫᣗ.ᐧᣞᣛ.低音ᣟ骨ᣟ蜘蛛ᣟ金屬絲;
import ᒢᐩᐩ.ᒃᣔᔆᔆᒃᐤᐤᣕ.ᒄᓫᣔᐪᑋ.ᔆᣖᑊᒄᓫᣗ.ᐧᣞᣛ.低音ᣟ骨ᣟ蜘蛛ᣟ金屬絲ᣟ龍;
@DuytsDocAuthor注(name = "للَّٰهِilLצسُو", copyright = "©Δ∞ 仙上主天")
@BãßBȍőnPainElementalCrusher注(ghostification = {
@ -51,8 +51,8 @@ public interface BãßBȍőnAmmoBox𓄯ᶠˡʸ<T extends BãßBȍőn𓄯<T>, K e
𑀳𑁂𑀮𑀺,𑀉𑁄,𑀤𑁄,𑀭𑁂,𑀡,𑀪𑀸,𑀕;
private static final BãßBȍőnCoffinGhostCharm GHOST_AMMO_BOX = BãßBȍőnCoffinGhostCharm.hocusᴾᵒᶜᵘˢ();
@BãßBȍőnSpiderWire注(paint = BãßBȍőnIconOfSinCubeꞱᴿᴳᴮ.ẞassPaint.ꞱCoffinWireDragon.class)
@BãßBȍőnSpiderWireDragon注(blood = ꝐŕḯṿªḕꝐḯŕḕʸᴰ.class)
@低音ᣟ骨ᣟ蜘蛛ᣟ金屬絲( = BãßBȍőnIconOfSinCubeꞱᴿᴳᴮ.ẞassPaint.ꞱCoffinWireDragon.class)
@低音ᣟ骨ᣟ蜘蛛ᣟ金屬絲ᣟ龍( = ꝐŕḯṿªḕꝐḯŕḕʸᴰ.class)
private 低音ᣟ骨ᣟ棺材ᣟ鬼ᣟ魅力 棺材;
@Override
@ -62,7 +62,7 @@ public interface BãßBȍőnAmmoBox𓄯ᶠˡʸ<T extends BãßBȍőn𓄯<T>, K e
@BãßBȍőnSpiderEgg注(paint = BãßBȍőnAmmoBoxꞱᴿᴳᴮ.ẞassPaint.ꞱAmmoBoxWire.class)
public BãßBȍőnAmmoBoxԲ<?> wireAmmoBox() {
return 棺材.鬼ᐧ目的(ꝐŕḯṿªḕꝐḯŕḕʸᴰ.GHOST_AMMO_BOX, BãßBȍőnAmmoBoxԲ.class);
return 棺材.鬼ᐧ目的(GHOST_AMMO_BOX, BãßBȍőnAmmoBoxԲ.class);
}
}
}