Used all the double lines numbers with negative strike in FC_PIE9D_20
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@ -48,16 +48,16 @@ public enum FCDotPIE9DDash20 implements FourCornerX06BaklavaPoints, FourCornerX0
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UBAR_DECIMAL_7(0x1D7E9, '\u0332'),
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UBAR_DECIMAL_8(0x1D7EA, '\u0332'),
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UBAR_DECIMAL_9(0x1D7EB, '\u0332'),
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NEG_DECIMAL_0(0x1D7E2, '\u0337'),
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NEG_DECIMAL_1(0x1D7E3, '\u0337'),
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NEG_DECIMAL_2(0x1D7DA, '\u0337'), // NOTE: this is an other '2' so negative strike is visible
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NEG_DECIMAL_3(0x1D7E5, '\u0337'),
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NEG_DECIMAL_4(0x1D7E6, '\u0337'),
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NEG_DECIMAL_5(0x1D7E7, '\u0337'),
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NEG_DECIMAL_6(0x1D7E8, '\u0337'),
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NEG_DECIMAL_7(0x1D7E9, '\u0337'),
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NEG_DECIMAL_8(0x1D7EA, '\u0337'),
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NEG_DECIMAL_9(0x1D7EB, '\u0337'),
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NEG_DECIMAL_0(0x1D7D8, '\u0337'), // NOTE: this are others because of number '2', which is else not visible
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NEG_DECIMAL_1(0x1D7D9, '\u0337'),
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NEG_DECIMAL_2(0x1D7DA, '\u0337'),
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NEG_DECIMAL_3(0x1D7DB, '\u0337'),
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NEG_DECIMAL_4(0x1D7DC, '\u0337'),
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NEG_DECIMAL_5(0x1D7DD, '\u0337'),
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NEG_DECIMAL_6(0x1D7DE, '\u0337'),
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NEG_DECIMAL_7(0x1D7DF, '\u0337'),
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NEG_DECIMAL_8(0x1D7E0, '\u0337'),
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NEG_DECIMAL_9(0x1D7E1, '\u0337'),
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;
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private final int[] codePoints;
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