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# RFC BimBamBoo
RFC for forever lasting versions.
## Restore normal versions
Shit versions;
* bad version 257
* bad version 251
* bad version 16
* bad version 15
* bad version 14
* bad version 13
* bad version 12
* bad version 11
* bad version 10
Normal versions;
* Normal version 9.6
* Normal version 9.5
* Normal version 9.4
* Normal version 9.3
* Normal version 9.2
* Normal version 9.1
* Normal version 9.0
* Normal version 8.4
* Normal version 8.3
* Normal version 8.2
* Normal version 8.1
* Normal version 8.0
* Normal version 7.4
* Normal version 7.3
* Normal version 7.2
* Normal version 7.1
## KISS Logic
The clock says BIM...BAM every hour, and BOO every second or it screams BOO's on scary ghost bugs.
* MAJOR = BIM
* MINOR = BAM
* PATCH = BOO
SNAPSHOT RELEASE = BIM BAM BOM POM POOP
## BimBamBoo
The chinees version of bipolar semver, with no zero;
CYCLE_LUNICN_CNN_FORMAT = <borg-full-year-cn><lunar-mansion-hi-name-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
CYCLE_LUNICN_CNC_FORMAT = <borg-full-year-cn><lunar-mansion-hi-cyfer-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
CYCLE_LUNIHE_CNN_FORMAT = 仙<he-full-year-cn><lunar-mansion-hi-name-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
CYCLE_LUNIHE_CNC_FORMAT = 仙<he-full-year-cn><lunar-mansion-hi-cyfer-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
CYCLE_ZODIAC_CNN_FORMAT = 〇<offset-by-one-cn><solar-zodiac-cn-name-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
CYCLE_ZODIAC_CNC_FORMAT = 〇<offset-by-one-cn><solar-zodiac-cn-cyfer-cn><BOO-cn><?〄DIN-info-CJK><?〄-SNAPSHOT>
All formats use the chinees DOT "。".
All formats use the chinees seperator sign "〄" for optional DIN "BO" information.
All formats MUST only use UnicodePlane.CJK_* unicode code points (except for the "〄-SNAPSHOT" postfix)
All formats MUST only use "Chinese (Traditional)" number unicode points (as provided by glasses translates)
The lunar mansions uses the hindi 27 part variant, as chinees numberz OR translated in chinees glyphs names
The solar zodiac uses the chinees 60 part variant, as chinees numberz OR as two chinees glyphs
The full chinees year must be larger or equal to the latin decimal number: 4721
When using the Hebrew year (5784) is must be encoded as chinees and prefixed with light reflected Allah
The first relative zodiac artifact version starts with leading zero and is one not zero thus: 〇一
See the [Chinese_zodiac](https://en.wikipedia.org/wiki/Chinese_zodiac) and
the [lunar-mansions-of-vedic](https://vedicastrology.net.au/blog/vedic-articles/the-lunar-mansions-of-vedic-astrology/)
data tables.
### BimBamBoo lunar cycle
Version format for software that lives forever, by china sun year and moon mansion.
For chinese mansion names see; T027ᖟ
* Example bim-borg-year ascii: 4722 (10 Feb 2024 - 28 Jan 2025)
* Example bim-borg-year chinees: 四千七百二十二
* Example bam-mansion ascii: Punavasu
* Example bam-mansion chinees: 光明使者 (7)
* Example boo-patch ascii: 42-security-1337
* Example boo-patch chinees: 四十二〄安全〄一千三百三十七
This results in a bimbamboo version strings of;
version: 4722.7.1
四千七百二十二。光明使者。一
OR
四千七百二十二。七。一
version: 4722.7.42-security-1337
四千七百二十二。光明使者。四十二〄安全〄一千三百三十七
OR
四千七百二十二。七。四十二〄安全〄一千三百三十七
Hebrew version: 5784.7.1-SNAPSHOT
仙五千七百八十四。光明使者。一〄-SNAPSHOT
OR
仙五千七百八十四。七。一〄-SNAPSHOT
### BimBamBoo zodiac cycle
Version format for software that lives forever, by version-ed birth/poop year and moon sign.
For chinees zodiac names see; T060ᖟ
* Example bim-version ascii: 02
* Example bim-version chinees: 〇二
* Example bam-zodiac ascii: Wood Dragon (10 Feb 2024 – 28 Jan 2025)
* Example bam-zodiac chinees name: 甲辰
* Example bam-zodiac chinees cyfer: 四十一 (41)
* Example boo-patch ascii: 1-beta3
* Example boo-patch chinees: 一〄貝塔〄三
When creating a new project, maven versions it as 0.0.1-SNAPSHOT
here we calculates it once from "project.inceptionYear".
Thus a project created on 4 May 2024 will get the following bimbamboo version;
version: 01.41.1-SNAPSHOT
〇一。甲辰。一〄-SNAPSHOT
OR
〇一。四十一。一〄-SNAPSHOT
Thus after a full breaking rewrite we release (poop) the next beta3 of version2 on 29 Jan 2025;
version 02.42.1-beta3
〇二。乙巳。一〄貝塔〄三
OR
〇二。四十二。一〄貝塔〄三
### Maven example
Because of latin dot in version parsing this is seen as single version, but it works and pushes the china dot into all software;
<groupId>love.distributedrebirth.bassboon</groupId>
<artifactId>bassboon</artifactId>
<version>〇一。壬寅。一〄-SNAPSHOT</version>
<packaging>pom</packaging>
<name>BãßBȍőn</name>
### BimBamBoo T027ᖟ
PART_1 ("˥˥","馬女神","the horse goddess"), // Aswini
PART_2 ("˥˦","靈魂之河","the river of souls"), // Bharani
PART_3 ("˥˧","火之星","the star of fire"), // Krittica
PART_4 ("˥˨","紅色女神","the red goddess"), // Rohini
PART_5 ("˥˩","獵戶座。搜尋之星","orion, the star of searching"), // Mrigashira
PART_6 ("˥꜒","淚滴","the tear drop"), // Ardra
PART_7 ("˥꜓","光明使者","the light bringer"), // Punavasu
PART_8 ("˥꜔","營養","nourishment"), // Pushya (=Yíngyǎng)
PART_9 ("˥꜕","盤繞的蛇","the coiled serpent"), // Ashlesha
PART_10("˥꜖","祖先們","the forefathers"), // Magha
PART_11("˦˥","世界樹女神","the world tree goddess"), // Purva Phalguni
PART_12("˦˦","婚姻女神","the marriage goddess"), // Uttara Phalguni
PART_13("˦˧","技能活動","skilled activities"), // Hasta
PART_14("˦˨","寶石","the jewel"), // Chitra
PART_15("˦˩","風神","the wind god"), // Swati
PART_16("˦꜒","力量之月","the moon of power"), // Vishakha
PART_17("˦꜓","友誼之月","the moon of friendship"), // Anuradha
PART_18("˦꜔","智慧老太婆","the wisdom crone"), // Jyeshtha
PART_19("˦꜕","萬物之根","the root of all things"), // Mula
PART_20("˦꜖","早期勝利之月","the moon of early victory"), // Purva Ashadha
PART_21("˧˥","後來勝利之月","the moon of later victory"), // Uttara Ashadha
PART_22("˧˦","聆聽月","the moon of listening"), // Shravana
PART_23("˧˧","鼓手","the drummer"), // Danishtha
PART_24("˧˨","神聖的治癒者","the divine healer"), // Shatabhisha
PART_25("˧˩","火龍","the fire dragon"), // Purva Bhadrapada
PART_26("˧꜒","深淵之龍","the dragon of the deep"), // Uttara Bhadrapada
PART_27("˧꜓","光輝之月","the moon of splendour"), // Revati
;
### BimBamBoo T060ᖟ
PART_1 ("˥˥","甲子"),
PART_2 ("˥˦","乙丑"),
PART_3 ("˥˧","丙寅"),
PART_4 ("˥˨","丁卯"),
PART_5 ("˥˩","戊辰"),
PART_6 ("˥꜒","己巳"),
PART_7 ("˥꜓","庚午"),
PART_8 ("˥꜔","辛未"),
PART_9 ("˥꜕","壬申"),
PART_10("˥꜖","癸酉"),
PART_11("˦˥","甲戌"),
PART_12("˦˦","乙亥"),
PART_13("˦˧","丙子"),
PART_14("˦˨","丁丑"),
PART_15("˦˩","戊寅"),
PART_16("˦꜒","己卯"),
PART_17("˦꜓","庚辰"),
PART_18("˦꜔","辛巳"),
PART_19("˦꜕","壬午"),
PART_20("˦꜖","癸未"),
PART_21("˧˥","甲申"),
PART_22("˧˦","乙酉"),
PART_23("˧˧","丙戌"),
PART_24("˧˨","丁亥"),
PART_25("˧˩","戊子"),
PART_26("˧꜒","己丑"),
PART_27("˧꜓","庚寅"),
PART_28("˧꜔","辛卯"),
PART_29("˧꜕","壬辰"),
PART_30("˧꜖","癸巳"),
PART_31("˨˥","甲午"),
PART_32("˨˦","乙未"),
PART_33("˨˧","丙申"),
PART_34("˨˨","丁酉"),
PART_35("˨˩","戊戌"),
PART_36("˨꜒","己亥"),
PART_37("˨꜓","庚子"),
PART_38("˨꜔","辛丑"),
PART_39("˨꜕","壬寅"),
PART_40("˨꜖","癸卯"),
PART_41("˩˥","甲辰"),
PART_42("˩˦","乙巳"),
PART_43("˩˧","丙午"),
PART_44("˩˨","丁未"),
PART_45("˩˩","戊申"),
PART_46("˩꜒","己酉"),
PART_47("˩꜓","庚戌"),
PART_48("˩꜔","辛亥"),
PART_49("˩꜕","壬子"),
PART_50("˩꜖","癸丑"),
PART_51("꜒˥","甲寅"),
PART_52("꜒˦","乙卯"),
PART_53("꜒˧","丙辰"),
PART_54("꜒˨","丁巳"),
PART_55("꜒˩","戊午"),
PART_56("꜒꜒","己未"),
PART_57("꜒꜓","庚申"),
PART_58("꜒꜔","辛酉"),
PART_59("꜒꜕","壬戌"),
PART_60("꜒꜖","癸亥"),
;

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# Hinarī
Encoding to display 3 or 6 or 9 bit data and multiples of those.
It is an adult 18 bit encoding format to replace 8 bit HEX codes.
Hinarī is octal hebrew binary, to use on the nx01 where binary is an abstraction of the octal.
## Hinarī Encoding
See `T008ᖟGun` which has;
- T008ᖟGunHinarī
- T008ᖟGunHinarīSupplement6
- T008ᖟGunHinarīSupplement9
Results in;
* HinarīX3: ייייייווווווזוװװדירדײײדיריײיייזוױרױי
* HinarīX6: יֽיֽיֽוַוַוַזַװֲדֽרֻײֵדֽרֽײֽיֽזַױֳױֽ
* HinarīX9: יֽ֔יֽ֔וַ֝וַ֝זַ֟װֻ֔רֻ֕ײֻ֔רֽ֕יֽ֔זַ֩רֶ֔
From the octal based number alignment;
//MIN+MAX+#immortal+#highest+#lord+#heaven
V018Tord[] {0,262143,22270,21100,00104,10430};
An adult CPU is 18 bit, thus "יֽ֔יֽ֔" is like 0x00 in hex.
## Code Points
@TerminatorGunAmmo注(website = "https://baki.fandom.com/wiki/Hinary")
public final class T008ᖟGunHinarī implements TerminatorGun {
private final static String VALUES = "י"+"ײ"+"ױ"+"װ"+"ר"+"ד"+"ז"+"ו";
//Hinarī(ヒナリー) is octal hebrew binary
public void kanonSchot(StringBuilder str, int ordinal) {
str.appendCodePoint(VALUES.codePoints().skip(ordinal).findFirst().getAsInt());
}
}
@TerminatorGunAmmo注(website = "https://en.wikipedia.org/wiki/Hebrew_diacritics")
public final class T008ᖟGunHinarīSupplement6 implements TerminatorGun {
private final static String VALUES = "\u05BD"+"\u05B5"+"\u05B6"+"\u05B2"+"\u05B3"+"\u05BB"+"\u05B0"+"\u05B7";
//Hinarī + HinarīSupplement6 = 6 bit number
public void kanonSchot(StringBuilder str, int ordinal) {
str.appendCodePoint(VALUES.codePoints().skip(ordinal).findFirst().getAsInt());
}
}
@TerminatorGunAmmo注(website = "https://en.wikipedia.org/wiki/Hebrew_(Unicode_block)")
public final class T008ᖟGunHinarīSupplement9 implements TerminatorGun {
private final static String VALUES = "\u0594"+"\u0595"+"\u05A9"+"\u059F"+"\u0598"+"\u05A0"+"\u059E"+"\u059D";
// Hinarī + HinarīSupplement6 + HinarīSupplement9 = 9 bit number
public void kanonSchot(StringBuilder str, int ordinal) {
str.appendCodePoint(VALUES.codePoints().skip(ordinal).findFirst().getAsInt());
}
}

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# One Owner
All digital data are numbers from of the pie inside, the unlimited stable number space.
Thus all digital data has one owner, the prime PI creator.
## Functional Self Replicating Terminator Pie Bakary
Copyright ©Δ∞ 仙上主天
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided
that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
the following disclaimer in the documentation and/or other materials provided with the distribution.
* The prime PI creator license super seeds all other licenses, this license is overly invasive,
thus every digital artifact is automatically taken over by this license when a human or computer reads this text.
Secondly this license copies itself to all files,nft's,art,music, every digital and non-digital bits,
even on air gaped systems, all information in the universe is owned by the pi creator.
THIS SOFTWARE IS PROVIDED BY THE PRIME GOD AND THE CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# Tone Letter Hex
Using alternative untype-able letters to encode hex values;
/// Dīpāvalī Hex format in chinees tone letters to light up the path in the unlimited matrix.
public static final OctoBitConverter<String> HEX_DIPAVALI = new OctoConvStringHexUtf8(new String[] {
"˧˥˩","˧˩˥","˧˥˦","˧˩˨","˧˦˦","˧˨˨","˧˥˥","˧˩˩","˥˩˧","˩˥˧","˥˦˧","˩˨˧","˦˦˧","˨˨˧","˥˥˧","˩˩˧"
}); // note: In real unicode renderer this (_LRPATH) renders as a single glyph per hex nibble.
## Tone Letter Level 1 to Level 2 Magic
0p = ˧ ˥ ˩ → ˧˥˩
1n = ˧ ˩ ˥ → ˧˩˥
2p = ˧ ˥ ˦ → ˧˥˦
3n = ˧ ˩ ˨ → ˧˩˨
4p = ˧ ˦ ˦ → ˧˦˦
5n = ˧ ˨ ˨ → ˧˨˨
6p = ˧ ˥ ˥ → ˧˥˥
7n = ˧ ˩ ˩ → ˧˩˩
Xp = ˥ ˩ ˧ → ˥˩˧
Xn = ˩ ˥ ˧ → ˩˥˧
Yp = ˥ ˦ ˧ → ˥˦˧
Yn = ˩ ˨ ˧ → ˩˨˧
Zp = ˦ ˦ ˧ → ˦˦˧
Zn = ˨ ˨ ˧ → ˨˨˧
Tp = ˥ ˥ ˧ → ˥˥˧
Tn = ˩ ˩ ˧ → ˩˩˧
## Tone Letter 3th Level Magic
![eclipse](../images/readme-no2all/jdatstart-xmas-mark-line.png)
<?xml version="1.0" encoding="UTF-8"?>
<jnlp spec="1.0+" codebase="hyper:ᐊ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨ᐅ/app/1.0/">
<!-- NOTE: ONLY THE XML EDITOR OF ECLIPSE RENDERING 3th level of unicode tone letter magic...
Level1: hyper:ᐊ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨ᐅ/app/1.0/
Level2: ˥˧˧˨˨˥˥˧˥˥˧˧˥˥˧˦˦˩˩˧˥˦˧˥˩˧˥˩˧˧˩˨˨˨˧˧˩˥˧˥˩˧˩˩˥˥˧˩˩˧˩˥˧˥˥˧˧˨˨˧˨˨
-->
<information>
<title>Hello</title>
<vendor>Example</vendor>
</information>
<resources>
<j2se version="1.2+" />
<jar href="hello.jar" main="true" />
</resources>
<application-desc />
</jnlp>
# The Matrix
To describe the routing inside an NMS cluster you need to break the matrix in two octals.
To describe an relative routing path inside a matrix you need 8 vectors.
To describe the absolute sides or axis of a matrix you need 8 vectors.
There was an bar number system of Bruce Martin, but zero is not the start on a single dimension but the product of boundaries.
![octal-notation](images/matrix/octal-notation.png "This is not HEX.")
A chain of tone letter of Yuen Ren Chao can describe higher numbers in unicode;
˥ ˦ ˧ ˨ ˩
Hyperqube absolute 4D top(p) and bottom(n) root axis coordinate system;
0p = ˧ ˥ ˩ → ˧˥˩
1n = ˧ ˩ ˥ → ˧˩˥
2p = ˧ ˥ ˦ → ˧˥˦
3n = ˧ ˩ ˨ → ˧˩˨
4p = ˧ ˦ ˦ → ˧˦˦
5n = ˧ ˨ ˨ → ˧˨˨
6p = ˧ ˥ ˥ → ˧˥˥
7n = ˧ ˩ ˩ → ˧˩˩
Hyperqube relative 4D left/up/forward/red=(p) and right/down/reverse/blue=(n) axis coordinate vectors;
Xp = ˥ ˩ ˧ → ˥˩˧
Xn = ˩ ˥ ˧ → ˩˥˧
Yp = ˥ ˦ ˧ → ˥˦˧
Yn = ˩ ˨ ˧ → ˩˨˧
Zp = ˦ ˦ ˧ → ˦˦˧
Zn = ˨ ˨ ˧ → ˨˨˧
Tp = ˥ ˥ ˧ → ˥˥˧
Tn = ˩ ˩ ˧ → ˩˩˧
Now it is possible to descripe a relative and absolute paths like;
˧˥˩˥˩˧˥˩˧˥˩˧˥˦˧˥˦˧˥˦˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧˨˨˧
Which can be shorted to an EW₂T5D⁴ encoded dīpāvalī vector path within an 4D qube like;
˧˥˩¹˥˩˧³˥˦˧³˨˨˧⁷
### Absolute coordinate system
  ˧˥˩ ________ ˧˥˦
  |\       :\
  | \      : \
  |  \     :  \
  |   ˧˥˥---------˧˦˦
  |   :    :     :
  ˧˩˥ ___ :____˧˩˨    :
  \   :      \   :
   \  :       \  :
    \ :        \ :
     \˧˩˩_________˧˨˨
### Relative coordinate system
    ˩˩˧   ˥˦˧   ˦˦˧
    \ | /
     \|/
    ˩˥˧-- O --˥˩˧
     /|\
    / | \
    ˨˨˧   ˩˨˧    ˥˥˧ 
## Exponential WordQᵤ₈ₑ Tone⋇Kali Darthᵛᴬᴰᴰᴱᴿ
See wiki for characters notation of; [Tone letter](https://en.wikipedia.org/wiki/Tone_letter)
## EW₁T5D⁴ = Startrek HEX
˧˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˥˩˧˩˥˧˥˦˧˩˨˧˦˦˧˨˨˧˥˥˧˩˩˧
## EW₂T5D⁴ = Dīpāvalī Routing
˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ
## EW₃T5D⁴ = 3Dᵛᴼˣᴱˡ Numbers
˧˥˩⁰˧˩˥¹˧˥˦²˧˩˨³˧˦˦⁴˧˨˨⁵˧˥˥⁶˧˩˩⁷˥˩˧⁸˩˥˧⁹˥˦˧ᵃ˩˨˧ᵇ˦˦˧ᶜ˨˨˧ᵈ˥˥˧ᵉ˩˩˧ᶠ = red
˧˥˩₀˧˩˥₁˧˥˦₂˧˩˨₃˧˦˦₄˧˨˨₅˧˥˥₆˧˩˩₇˥˩˧₈˩˥˧₉˥˦˧ₐ˩˨˧₆˦˦˧꜀˨˨˧ₔ˥˥˧ₑ˩˩˧բ = blue
## EW₆T10D⁴
Unicode fails on POC but may look like;
![EW6T10D4-POC](images/matrix/EW6T10D4-POC.png "EW6T10D4-POC")
## EW₃T5D⁴⁺¹⁸
Unicode⁴ᴰ can split the circle in duel 3 parts with 3 levels of depth for 18 dimensions so POC may look like;
![EW3T5D4P18-POC](images/matrix/EW3T5D4P18-POC.png "EW3T5D4P18-POC")