diff --git a/main-gdxapp/src/main/love/distributedrebirth/gdxapp/matrix4d/ScreenMatrix4D.java b/main-gdxapp/src/main/love/distributedrebirth/gdxapp/matrix4d/ScreenMatrix4D.java index d7dc1350..05401bb9 100644 --- a/main-gdxapp/src/main/love/distributedrebirth/gdxapp/matrix4d/ScreenMatrix4D.java +++ b/main-gdxapp/src/main/love/distributedrebirth/gdxapp/matrix4d/ScreenMatrix4D.java @@ -7,14 +7,12 @@ import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFontCache; import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.g3d.Attribute; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.Shader; -import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.graphics.g3d.utils.CameraInputController; @@ -80,31 +78,19 @@ public class ScreenMatrix4D extends GDXAppMainAdapter { ModelBuilder modelBuilder = new ModelBuilder(); - Material mat = new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)); - grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, mat, Usage.Position | Usage.Normal); + grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal); + model = modelBuilder.createBox(.3f, .3f, .3f,new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,0f)), Usage.Position | Usage.Normal); - model = modelBuilder.createBox(.3f, .3f, .3f, - new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,.1f), - new BlendingAttribute(.1f) - //new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA) - ), - Usage.Position | Usage.Normal); - - //Matrix4 model1Offset = new Matrix4(new Vector3(5f,0f,0f), new Quaternion(0f,0f,0f,0f),new Vector3(1f,1f,1f)); - - Attribute bend = new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); for (int x = -4; x < 6; x++) { for (int y = 1; y < 11; y++) { for (int z = -4; z < 7; z++) { ModelInstance instance = new ModelInstance(model, x, y, z); - instance.materials.get(0).set(bend); modelInstances.add(instance); } } } ModelInstance instance = new ModelInstance(grid, 0, 0, 0); - //instance.materials.get(0).set(bend); modelInstances.add(instance); shader = new UserColorShader(); @@ -170,7 +156,7 @@ public class ScreenMatrix4D extends GDXAppMainAdapter { } ModelInstance instance = modelInstances.get(i++); - ColorAttribute attr = ColorAttribute.createDiffuse(red, green, blue, .2f); + ColorAttribute attr = ColorAttribute.createDiffuse(red, green, blue, 1f); instance.materials.get(0).set(attr); } }