change cam input processor

This commit is contained in:
Willem Cazander 2022-02-11 18:07:15 +01:00
parent 8790094fdb
commit a1de093954

View file

@ -15,7 +15,7 @@ import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
import com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
@ -33,7 +33,7 @@ import love.distributedrebirth.gdxapp.GDXAppMainAdapter;
public class ScreenMatrix4D extends GDXAppMainAdapter {
public Environment environment;
public PerspectiveCamera cam;
public CameraInputController camController;
public FirstPersonCameraController camController;
public Shader shader;
public ModelBatch modelBatch;
private Model grid;
@ -95,8 +95,8 @@ public class ScreenMatrix4D extends GDXAppMainAdapter {
shader = new UserColorShader();
shader.init();
camController = new CameraInputController(cam);
camController = new FirstPersonCameraController(cam);
//camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
//endregion