change cam input processor
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@ -15,7 +15,7 @@ import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.Shader;
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import com.badlogic.gdx.graphics.g3d.Shader;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
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import com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.Vector3;
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@ -33,7 +33,7 @@ import love.distributedrebirth.gdxapp.GDXAppMainAdapter;
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public class ScreenMatrix4D extends GDXAppMainAdapter {
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public class ScreenMatrix4D extends GDXAppMainAdapter {
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public Environment environment;
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public Environment environment;
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public PerspectiveCamera cam;
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public PerspectiveCamera cam;
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public CameraInputController camController;
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public FirstPersonCameraController camController;
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public Shader shader;
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public Shader shader;
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public ModelBatch modelBatch;
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public ModelBatch modelBatch;
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private Model grid;
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private Model grid;
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@ -95,8 +95,8 @@ public class ScreenMatrix4D extends GDXAppMainAdapter {
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shader = new UserColorShader();
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shader = new UserColorShader();
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shader.init();
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shader.init();
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camController = new FirstPersonCameraController(cam);
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camController = new CameraInputController(cam);
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//camController = new CameraInputController(cam);
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Gdx.input.setInputProcessor(camController);
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Gdx.input.setInputProcessor(camController);
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//endregion
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//endregion
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