Runtime copyright update

This commit is contained in:
Willem Cazander 2022-02-04 18:04:15 +01:00
parent c98cdf4d10
commit 2a7ff2182e
2 changed files with 5 additions and 4 deletions

View file

@ -1,10 +1,11 @@
package love.distributedrebirth.demo4d.desktop;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
/**
* Desktop game app base config.
*
* @author willemtsade ©Δ 仙上主天
*/
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public final class DesktopConfig {
public static int WINDOW_WIDTH = 1024;

View file

@ -8,14 +8,14 @@ import com.badlogic.gdx.Game;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
import love.distributedrebirth.demo4d.Demo4DMain;
import net.spookygames.gdx.nativefilechooser.desktop.DesktopFileChooser;
/**
* Desktop game app launcher.
*
* @author willemtsade ©Δ 仙上主天
*/
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class DesktopLauncher {
public static void main(String[] arg) {