Runtime copyright update
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package love.distributedrebirth.demo4d.desktop;
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package love.distributedrebirth.demo4d.desktop;
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import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
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/**
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/**
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* Desktop game app base config.
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* Desktop game app base config.
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*
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* @author willemtsade ©Δ∞ 仙上主天
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*/
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*/
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@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
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public final class DesktopConfig {
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public final class DesktopConfig {
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public static int WINDOW_WIDTH = 1024;
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public static int WINDOW_WIDTH = 1024;
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@ -8,14 +8,14 @@ import com.badlogic.gdx.Game;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
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import love.distributedrebirth.demo4d.Demo4DMain;
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import love.distributedrebirth.demo4d.Demo4DMain;
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import net.spookygames.gdx.nativefilechooser.desktop.DesktopFileChooser;
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import net.spookygames.gdx.nativefilechooser.desktop.DesktopFileChooser;
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/**
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/**
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* Desktop game app launcher.
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* Desktop game app launcher.
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*
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* @author willemtsade ©Δ∞ 仙上主天
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*/
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*/
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@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
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public class DesktopLauncher {
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public class DesktopLauncher {
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public static void main(String[] arg) {
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public static void main(String[] arg) {
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