Renamed desktop count from one.

This commit is contained in:
Willem Cazander 2022-02-14 22:54:31 +01:00
parent 89ae253bc2
commit 1298b18b9e
10 changed files with 226 additions and 226 deletions

View file

@ -88,12 +88,12 @@ public enum BaseGlyphSet implements DefaultEnumSetᴶᴹˣ<BaseGlyphSet,BãßBȍ
*/ */
/* TODO: Egyptian hieroglyphs should be mapped 0x13000 to 0x1342E but for now on 0xE000 to 0xE42E (BMP) */ /* TODO: Egyptian hieroglyphs should be mapped 0x13000 to 0x1342E but for now on 0xE000 to 0xE42E (BMP) */
HIERO( HIERO(
new BaseGlyphSetNumber("\ue429","\ue3fa","\ue3fb","\ue3fc","\ue3fd","\ue3fe","\ue3ff","\ue400","\ue401","\ue401"), new BaseGlyphSetNumber("\ue429","\ue3fa","\ue3fb","\ue3fc","\ue3fd","\ue3fe","\ue3ff","\ue400","\ue401","\ue401").withSeperator(BãßBȍőnConstantsʸᴰ.STR_SPACE),
new BaseGlyphSetNumber("\ue254","\ue255","\ue256","\ue257","\ue258","\ue259","\ue25a","\ue25b","\ue25c","\ue25d","\ue25e","\ue25f","\ue260","\ue261","\ue262","\ue263"), new BaseGlyphSetNumber("\ue254","\ue255","\ue256","\ue257","\ue258","\ue259","\ue25a","\ue25b","\ue25c","\ue25d","\ue25e","\ue25f","\ue260","\ue261","\ue262","\ue263").withSeperator(BãßBȍőnConstantsʸᴰ.STR_SPACE),
new BaseGlyphSetNumber( new BaseGlyphSetNumber(
"\ue3fa","\ue3fb","\ue3fc","\ue3fd","\ue3fe","\ue3ff","\ue400","\ue401","\ue401", "\ue3fa","\ue3fb","\ue3fc","\ue3fd","\ue3fe","\ue3ff","\ue400","\ue401","\ue401",
"\ue386","\ue387","\ue388","\ue389","\ue38a","\ue38b","\ue38c","\ue38d","\ue38e", "\ue386","\ue387","\ue388","\ue389","\ue38a","\ue38b","\ue38c","\ue38d","\ue38e",
"\ue362","\ue363","\ue364","\ue365","\ue366","\ue367","\ue368","\ue369","\ue36a") "\ue362","\ue363","\ue364","\ue365","\ue366","\ue367","\ue368","\ue369","\ue36a").withSeperator(BãßBȍőnConstantsʸᴰ.STR_SPACE)
), ),
RUNIC( RUNIC(
new BaseGlyphSetNumber("","","","","","","","","",""), new BaseGlyphSetNumber("","","","","","","","","",""),

View file

@ -32,10 +32,10 @@ import love.distributedrebirth.gdxapp.desktop.apps.Unicode4DApp;
import love.distributedrebirth.gdxapp.music.MusicManager; import love.distributedrebirth.gdxapp.music.MusicManager;
import love.distributedrebirth.gdxapp.music.MusicSongType; import love.distributedrebirth.gdxapp.music.MusicSongType;
import love.distributedrebirth.gdxapp.screen.ScreenCredits; import love.distributedrebirth.gdxapp.screen.ScreenCredits;
import love.distributedrebirth.gdxapp.screen.ScreenDesktop0;
import love.distributedrebirth.gdxapp.screen.ScreenDesktop1; import love.distributedrebirth.gdxapp.screen.ScreenDesktop1;
import love.distributedrebirth.gdxapp.screen.ScreenDesktop2; import love.distributedrebirth.gdxapp.screen.ScreenDesktop2;
import love.distributedrebirth.gdxapp.screen.ScreenDesktop3; import love.distributedrebirth.gdxapp.screen.ScreenDesktop3;
import love.distributedrebirth.gdxapp.screen.ScreenDesktop4;
import love.distributedrebirth.gdxapp.screen.ScreenHelp; import love.distributedrebirth.gdxapp.screen.ScreenHelp;
import love.distributedrebirth.gdxapp.screen.ScreenIntro; import love.distributedrebirth.gdxapp.screen.ScreenIntro;
import love.distributedrebirth.gdxapp.screen.ScreenIntroMission; import love.distributedrebirth.gdxapp.screen.ScreenIntroMission;
@ -65,10 +65,10 @@ public class GDXAppMain extends Game {
private Map<Class<? extends Screen>,Screen> screens; private Map<Class<? extends Screen>,Screen> screens;
private List<GDXAppLauncher> apps; private List<GDXAppLauncher> apps;
private GDXAppScreen desktop0;
private GDXAppScreen desktop1; private GDXAppScreen desktop1;
private GDXAppScreen desktop2; private GDXAppScreen desktop2;
private GDXAppScreen desktop3; private GDXAppScreen desktop3;
private GDXAppScreen desktop4;
private ImBoolean openWindowFlag = new ImBoolean(true); private ImBoolean openWindowFlag = new ImBoolean(true);
private ImBoolean showImGuiDemo = new ImBoolean(false); private ImBoolean showImGuiDemo = new ImBoolean(false);
@ -130,7 +130,7 @@ public class GDXAppMain extends Game {
} }
if (args.contains("intro-skip")) { if (args.contains("intro-skip")) {
System.out.println("intro-skip: requested"); System.out.println("intro-skip: requested");
selectScreen(ScreenDesktop0.class); selectScreen(ScreenDesktop1.class);
music.play(MusicSongType.BACKGROUND); music.play(MusicSongType.BACKGROUND);
} else { } else {
selectScreen(ScreenIntro.class); selectScreen(ScreenIntro.class);
@ -163,18 +163,18 @@ public class GDXAppMain extends Game {
apps.add(new GDXAppLauncher("Unicode4D", () -> new Unicode4DApp())); apps.add(new GDXAppLauncher("Unicode4D", () -> new Unicode4DApp()));
apps.add(new GDXAppLauncher("Music Player", () -> new MusicPlayerApp(this))); apps.add(new GDXAppLauncher("Music Player", () -> new MusicPlayerApp(this)));
desktop0 = new ScreenDesktop0(this);
desktop1 = new ScreenDesktop1(this); desktop1 = new ScreenDesktop1(this);
desktop2 = new ScreenDesktop2(); desktop2 = new ScreenDesktop2(this);
desktop3 = new ScreenDesktop3(); desktop3 = new ScreenDesktop3();
desktop4 = new ScreenDesktop4();
putScreen(new ScreenLoading(this)); putScreen(new ScreenLoading(this));
putScreen(new ScreenIntro(this)); putScreen(new ScreenIntro(this));
putScreen(new ScreenIntroMission(this)); putScreen(new ScreenIntroMission(this));
putScreen(desktop0);
putScreen(desktop1); putScreen(desktop1);
putScreen(desktop2); putScreen(desktop2);
putScreen(desktop3); putScreen(desktop3);
putScreen(desktop4);
putScreen(new ScreenCredits(this)); putScreen(new ScreenCredits(this));
putScreen(new ScreenHelp(this)); putScreen(new ScreenHelp(this));
@ -312,13 +312,10 @@ public class GDXAppMain extends Game {
} }
ImGui.separator(); ImGui.separator();
String infix0 = "";
String infix1 = ""; String infix1 = "";
String infix2 = ""; String infix2 = "";
String infix3 = ""; String infix3 = "";
if (appScreen instanceof ScreenDesktop0) { String infix4 = "";
infix0 = "=> ";
}
if (appScreen instanceof ScreenDesktop1) { if (appScreen instanceof ScreenDesktop1) {
infix1 = "=> "; infix1 = "=> ";
} }
@ -328,18 +325,8 @@ public class GDXAppMain extends Game {
if (appScreen instanceof ScreenDesktop3) { if (appScreen instanceof ScreenDesktop3) {
infix3 = "=> "; infix3 = "=> ";
} }
if (ImGui.beginMenu(infix0+"Desktop0")) { if (appScreen instanceof ScreenDesktop4) {
if (ImGui.menuItem("Main reality")) { infix4 = "=> ";
selectScreen(ScreenDesktop0.class);
desktop0.getDeskAppScreen().setCurrentDeskApp(null);
}
for (DeskApp app: desktop0.getDeskAppScreen().getDeskApps()) {
if (ImGui.menuItem(app.getName())) {
selectScreen(ScreenDesktop0.class);
desktop0.getDeskAppScreen().setCurrentDeskApp(app);
}
}
ImGui.endMenu();
} }
if (ImGui.beginMenu(infix1+"Desktop1")) { if (ImGui.beginMenu(infix1+"Desktop1")) {
if (ImGui.menuItem("Main reality")) { if (ImGui.menuItem("Main reality")) {
@ -380,6 +367,19 @@ public class GDXAppMain extends Game {
} }
ImGui.endMenu(); ImGui.endMenu();
} }
if (ImGui.beginMenu(infix4+"Desktop4")) {
if (ImGui.menuItem("Main reality")) {
selectScreen(ScreenDesktop4.class);
desktop4.getDeskAppScreen().setCurrentDeskApp(null);
}
for (DeskApp app: desktop4.getDeskAppScreen().getDeskApps()) {
if (ImGui.menuItem(app.getName())) {
selectScreen(ScreenDesktop4.class);
desktop4.getDeskAppScreen().setCurrentDeskApp(app);
}
}
ImGui.endMenu();
}
ImGui.separator(); ImGui.separator();
if (Gdx.graphics.isFullscreen()) { if (Gdx.graphics.isFullscreen()) {
if (ImGui.menuItem("Window Mode")) { if (ImGui.menuItem("Window Mode")) {

View file

@ -74,7 +74,7 @@ public class ScreenCredits extends AbstractScrollScreen {
@Override @Override
protected Class<? extends Screen> getNextScreen(GDXAppMain main) { protected Class<? extends Screen> getNextScreen(GDXAppMain main) {
return ScreenDesktop0.class; return ScreenDesktop1.class;
} }
@Override @Override

View file

@ -1,40 +0,0 @@
package love.distributedrebirth.gdxapp.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.Texture;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
import love.distributedrebirth.gdxapp.GDXAppMain;
import love.distributedrebirth.gdxapp.GDXAppScreen;
import love.distributedrebirth.gdxapp.desktop.DeskAppScreen;
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class ScreenDesktop0 extends ScreenAdapter implements GDXAppScreen {
private final GDXAppMain main;
private DeskAppScreen deskAppScreen;
private Texture backgroundImage;
public ScreenDesktop0(final GDXAppMain main) {
this.main = main;
deskAppScreen = new DeskAppScreen("Desktop0");
backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-front.png"));
}
@Override
public void render(float delta) {
main.batch.begin();
main.batch.draw(backgroundImage, 0, 0, main.viewWidth, main.viewHeight);
main.batch.end();
}
@Override
public void dispose() {
backgroundImage.dispose();
}
@Override
public DeskAppScreen getDeskAppScreen() {
return deskAppScreen;
}
}

View file

@ -18,7 +18,7 @@ public class ScreenDesktop1 extends ScreenAdapter implements GDXAppScreen {
public ScreenDesktop1(final GDXAppMain main) { public ScreenDesktop1(final GDXAppMain main) {
this.main = main; this.main = main;
deskAppScreen = new DeskAppScreen("Desktop1"); deskAppScreen = new DeskAppScreen("Desktop1");
backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-nose.png")); backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-front.png"));
} }
@Override @Override

View file

@ -1,30 +1,40 @@
package love.distributedrebirth.gdxapp.screen; package love.distributedrebirth.gdxapp.screen;
import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.utils.Array;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ; import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
import love.distributedrebirth.gdxapp.GDXAppMain;
import love.distributedrebirth.gdxapp.GDXAppScreen;
import love.distributedrebirth.gdxapp.desktop.DeskAppScreen;
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天") @BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class ScreenDesktop2 extends AbstractScreenDesktop { public class ScreenDesktop2 extends ScreenAdapter implements GDXAppScreen {
private Model grid; private final GDXAppMain main;
private DeskAppScreen deskAppScreen;
private Texture backgroundImage;
public ScreenDesktop2() { public ScreenDesktop2(final GDXAppMain main) {
super("Desktop2"); this.main = main;
} deskAppScreen = new DeskAppScreen("Desktop2");
backgroundImage = new Texture(Gdx.files.internal("background/terrydavis-nose.png"));
protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
modelInstances.add(new ModelInstance(grid, 0, 0, 0));
} }
@Override @Override
protected void disposeDesktop() { public void render(float delta) {
grid.dispose(); main.batch.begin();
main.batch.draw(backgroundImage, 0, 0, main.viewWidth, main.viewHeight);
main.batch.end();
}
@Override
public void dispose() {
backgroundImage.dispose();
}
@Override
public DeskAppScreen getDeskAppScreen() {
return deskAppScreen;
} }
} }

View file

@ -1,58 +1,24 @@
package love.distributedrebirth.gdxapp.screen; package love.distributedrebirth.gdxapp.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFontCache;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder; import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ; import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天") @BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class ScreenDesktop3 extends AbstractScreenDesktop { public class ScreenDesktop3 extends AbstractScreenDesktop {
private final Shader shader;
private final BitmapFont font;
private final BitmapFontCache fontCache;
private final ScreenViewport uiViewport = new ScreenViewport();
private final SpriteBatch spriteBatch;
private final Vector3 textPosition = new Vector3(6.5f, 10.5f, 5.5f);
private Model grid; private Model grid;
private Model model;
private float colorDeltaTime = 0f;
private float colorFade = 0f;
private boolean colorPositive = true;
public ScreenDesktop3() { public ScreenDesktop3() {
super("Desktop3"); super("Desktop3");
shader = new UserColorShader();
shader.init();
font = new BitmapFont();
fontCache = new BitmapFontCache(font, false);
spriteBatch = new SpriteBatch();
} }
protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) { protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
model = modelBuilder.createBox(.3f, .3f, .3f,new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,0f)), Usage.Position | Usage.Normal);
for (int x = -4; x < 6; x++) {
for (int y = 1; y < 11; y++) {
for (int z = -4; z < 7; z++) {
modelInstances.add(new ModelInstance(model, x, y, z));
}
}
}
grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal); grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
modelInstances.add(new ModelInstance(grid, 0, 0, 0)); modelInstances.add(new ModelInstance(grid, 0, 0, 0));
} }
@ -60,110 +26,5 @@ public class ScreenDesktop3 extends AbstractScreenDesktop {
@Override @Override
protected void disposeDesktop() { protected void disposeDesktop() {
grid.dispose(); grid.dispose();
model.dispose();
}
protected void renderDesktop(float delta, ModelBatch modelBatch, PerspectiveCamera cam, Array<ModelInstance> modelInstances) {
colorFade(delta, modelInstances);
modelBatch.begin(cam);
for (ModelInstance instance : modelInstances) {
modelBatch.render(instance, shader);
}
modelBatch.end();
// Multiply vector with world-space position with 3D projection-view matrix
final Vector3 clipSpacePos = new Vector3(textPosition);
final float w = multiplyProjective(cam.combined, clipSpacePos, 1f);
// Do not render the text if it is behind the camera or too far away
if (clipSpacePos.z >= -1f && clipSpacePos.z <= 1f) {
// Calculate the position on screen (clip space is [-1,1], we need [-size/2, size/2], but this depends on your viewport)
final float textPosX = clipSpacePos.x * Gdx.graphics.getWidth() * 0.5f;
final float textPosY = clipSpacePos.y * Gdx.graphics.getHeight() * 0.5f;
// Set the text normally. The position must be 0, otherwise the scaling won't work.
// If you don't want perspective scaling, you can set x,y to textPosX,textPosY directly and skip the next part.
fontCache.setText("Now in 3D", 0f, 0, 0f, Align.center, false);
// Size of the text in the world
final float fontSize = 5f;
// Scaling factor
final float fontScale = fontSize / w;
// Go through prepared vertices of the font cache and do necessary transformation
final int regionCount = font.getRegions().size;
for (int page = 0; page < regionCount; page++) {
final int vertexCount = fontCache.getVertexCount(page);
final float[] vertices = fontCache.getVertices(page);
for (int v = 0; v < vertexCount; v += 5) {
// This is why the text position must be 0 - otherwise the scaling would move the text
vertices[v] = vertices[v] * fontScale + textPosX;
vertices[v + 1] = vertices[v + 1] * fontScale + textPosY;
}
}
// Standard viewport update
uiViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
spriteBatch.setProjectionMatrix(uiViewport.getCamera().projection);
// Draw the text normally
spriteBatch.begin();
fontCache.draw(spriteBatch);
spriteBatch.end();
}
}
/**
* Multiply 4x4 matrix {@code m} and 4D vector {$code (v, vW)} together.
* Store result {@code (x/w, y/w, z/w)} back in {@code v} and return {@code w}.
*/
private static float multiplyProjective(Matrix4 m, Vector3 v, float vW) {
final float[] mat = m.val;
final float x = v.x * mat[Matrix4.M00] + v.y * mat[Matrix4.M01] + v.z * mat[Matrix4.M02] + vW * mat[Matrix4.M03];
final float y = v.x * mat[Matrix4.M10] + v.y * mat[Matrix4.M11] + v.z * mat[Matrix4.M12] + vW * mat[Matrix4.M13];
final float z = v.x * mat[Matrix4.M20] + v.y * mat[Matrix4.M21] + v.z * mat[Matrix4.M22] + vW * mat[Matrix4.M23];
final float w = v.x * mat[Matrix4.M30] + v.y * mat[Matrix4.M31] + v.z * mat[Matrix4.M32] + vW * mat[Matrix4.M33];
final float iw = 1f / w;
v.set(x * iw, y * iw, z * iw);
return w;
}
private void colorFade(float delta, Array<ModelInstance> modelInstances) {
colorDeltaTime += delta;
if (colorDeltaTime > 0.04f) {
colorDeltaTime = 0f;
if (colorPositive) {
colorFade += delta;
} else {
colorFade -= delta;
}
if (colorFade > 1f) {
colorPositive = false;
} else if (colorFade < .5f) {
colorPositive = true;
}
}
int i=0;
for (int x = -4; x < 6; x++) {
for (int y = 1; y < 11; y++) {
for (int z = -4; z < 7; z++) {
float red = .1f;
float green = (y+2f)/10f*colorFade;
float blue = .1f;
if (x == 3 || y == 1 || z == -1) {
red = (y+2f)/10f*colorFade;
green = 0f;
}
if (x == -1 || y == 10 || z == 5) {
green = 0f;
blue = (y+2f)/10f*colorFade;
}
ModelInstance instance = modelInstances.get(i++);
ColorAttribute attr = ColorAttribute.createDiffuse(red, green, blue, 1f);
instance.materials.get(0).set(attr);
}
}
}
} }
} }

View file

@ -0,0 +1,169 @@
package love.distributedrebirth.gdxapp.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFontCache;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import love.distributedrebirth.bassboonyd.BãßBȍőnAuthorInfoʸᴰ;
@BãßBȍőnAuthorInfoʸᴰ(name = "willemtsade", copyright = "©Δ∞ 仙上主天")
public class ScreenDesktop4 extends AbstractScreenDesktop {
private final Shader shader;
private final BitmapFont font;
private final BitmapFontCache fontCache;
private final ScreenViewport uiViewport = new ScreenViewport();
private final SpriteBatch spriteBatch;
private final Vector3 textPosition = new Vector3(6.5f, 10.5f, 5.5f);
private Model grid;
private Model model;
private float colorDeltaTime = 0f;
private float colorFade = 0f;
private boolean colorPositive = true;
public ScreenDesktop4() {
super("Desktop4");
shader = new UserColorShader();
shader.init();
font = new BitmapFont();
fontCache = new BitmapFontCache(font, false);
spriteBatch = new SpriteBatch();
}
protected void createModel(ModelBuilder modelBuilder, Array<ModelInstance> modelInstances) {
model = modelBuilder.createBox(.3f, .3f, .3f,new Material(ColorAttribute.createDiffuse(.1f,.1f,.1f,0f)), Usage.Position | Usage.Normal);
for (int x = -4; x < 6; x++) {
for (int y = 1; y < 11; y++) {
for (int z = -4; z < 7; z++) {
modelInstances.add(new ModelInstance(model, x, y, z));
}
}
}
grid = modelBuilder.createLineGrid(33, 33, 1f, 1f, new Material(ColorAttribute.createDiffuse(1f,1f,1f,.1f)), Usage.Position | Usage.Normal);
modelInstances.add(new ModelInstance(grid, 0, 0, 0));
}
@Override
protected void disposeDesktop() {
grid.dispose();
model.dispose();
}
protected void renderDesktop(float delta, ModelBatch modelBatch, PerspectiveCamera cam, Array<ModelInstance> modelInstances) {
colorFade(delta, modelInstances);
modelBatch.begin(cam);
for (ModelInstance instance : modelInstances) {
modelBatch.render(instance, shader);
}
modelBatch.end();
// Multiply vector with world-space position with 3D projection-view matrix
final Vector3 clipSpacePos = new Vector3(textPosition);
final float w = multiplyProjective(cam.combined, clipSpacePos, 1f);
// Do not render the text if it is behind the camera or too far away
if (clipSpacePos.z >= -1f && clipSpacePos.z <= 1f) {
// Calculate the position on screen (clip space is [-1,1], we need [-size/2, size/2], but this depends on your viewport)
final float textPosX = clipSpacePos.x * Gdx.graphics.getWidth() * 0.5f;
final float textPosY = clipSpacePos.y * Gdx.graphics.getHeight() * 0.5f;
// Set the text normally. The position must be 0, otherwise the scaling won't work.
// If you don't want perspective scaling, you can set x,y to textPosX,textPosY directly and skip the next part.
fontCache.setText("Now in 3D", 0f, 0, 0f, Align.center, false);
// Size of the text in the world
final float fontSize = 5f;
// Scaling factor
final float fontScale = fontSize / w;
// Go through prepared vertices of the font cache and do necessary transformation
final int regionCount = font.getRegions().size;
for (int page = 0; page < regionCount; page++) {
final int vertexCount = fontCache.getVertexCount(page);
final float[] vertices = fontCache.getVertices(page);
for (int v = 0; v < vertexCount; v += 5) {
// This is why the text position must be 0 - otherwise the scaling would move the text
vertices[v] = vertices[v] * fontScale + textPosX;
vertices[v + 1] = vertices[v + 1] * fontScale + textPosY;
}
}
// Standard viewport update
uiViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
spriteBatch.setProjectionMatrix(uiViewport.getCamera().projection);
// Draw the text normally
spriteBatch.begin();
fontCache.draw(spriteBatch);
spriteBatch.end();
}
}
/**
* Multiply 4x4 matrix {@code m} and 4D vector {$code (v, vW)} together.
* Store result {@code (x/w, y/w, z/w)} back in {@code v} and return {@code w}.
*/
private static float multiplyProjective(Matrix4 m, Vector3 v, float vW) {
final float[] mat = m.val;
final float x = v.x * mat[Matrix4.M00] + v.y * mat[Matrix4.M01] + v.z * mat[Matrix4.M02] + vW * mat[Matrix4.M03];
final float y = v.x * mat[Matrix4.M10] + v.y * mat[Matrix4.M11] + v.z * mat[Matrix4.M12] + vW * mat[Matrix4.M13];
final float z = v.x * mat[Matrix4.M20] + v.y * mat[Matrix4.M21] + v.z * mat[Matrix4.M22] + vW * mat[Matrix4.M23];
final float w = v.x * mat[Matrix4.M30] + v.y * mat[Matrix4.M31] + v.z * mat[Matrix4.M32] + vW * mat[Matrix4.M33];
final float iw = 1f / w;
v.set(x * iw, y * iw, z * iw);
return w;
}
private void colorFade(float delta, Array<ModelInstance> modelInstances) {
colorDeltaTime += delta;
if (colorDeltaTime > 0.04f) {
colorDeltaTime = 0f;
if (colorPositive) {
colorFade += delta;
} else {
colorFade -= delta;
}
if (colorFade > 1f) {
colorPositive = false;
} else if (colorFade < .5f) {
colorPositive = true;
}
}
int i=0;
for (int x = -4; x < 6; x++) {
for (int y = 1; y < 11; y++) {
for (int z = -4; z < 7; z++) {
float red = .1f;
float green = (y+2f)/10f*colorFade;
float blue = .1f;
if (x == 3 || y == 1 || z == -1) {
red = (y+2f)/10f*colorFade;
green = 0f;
}
if (x == -1 || y == 10 || z == 5) {
green = 0f;
blue = (y+2f)/10f*colorFade;
}
ModelInstance instance = modelInstances.get(i++);
ColorAttribute attr = ColorAttribute.createDiffuse(red, green, blue, 1f);
instance.materials.get(0).set(attr);
}
}
}
}
}

View file

@ -57,7 +57,7 @@ public class ScreenHelp extends AbstractScrollScreen {
@Override @Override
protected Class<? extends Screen> getNextScreen(GDXAppMain main) { protected Class<? extends Screen> getNextScreen(GDXAppMain main) {
return ScreenDesktop0.class; return ScreenDesktop1.class;
} }
@Override @Override

View file

@ -67,7 +67,7 @@ public class ScreenIntroMission extends AbstractScrollScreen {
@Override @Override
protected Class<? extends Screen> getNextScreen(GDXAppMain main) { protected Class<? extends Screen> getNextScreen(GDXAppMain main) {
return ScreenDesktop0.class; return ScreenDesktop1.class;
} }
@Override @Override