placed text better
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@ -51,7 +51,7 @@ public class ScreenMatrix4D extends Demo4DMainAdapter {
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public SpriteBatch spriteBatch;
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public SpriteBatch spriteBatch;
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/** World-space position of the text. (Corner of the cube.) */
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/** World-space position of the text. (Corner of the cube.) */
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public Vector3 textPosition = new Vector3(2.5f, 2.5f, 2.5f);
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public Vector3 textPosition = new Vector3(6.5f, 10.5f, 5.5f);
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//endregion
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//endregion
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private float colorDeltaTime = 0f;
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private float colorDeltaTime = 0f;
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