placed text better
This commit is contained in:
parent
34235af286
commit
037b85289b
|
@ -51,7 +51,7 @@ public class ScreenMatrix4D extends Demo4DMainAdapter {
|
|||
public SpriteBatch spriteBatch;
|
||||
|
||||
/** World-space position of the text. (Corner of the cube.) */
|
||||
public Vector3 textPosition = new Vector3(2.5f, 2.5f, 2.5f);
|
||||
public Vector3 textPosition = new Vector3(6.5f, 10.5f, 5.5f);
|
||||
//endregion
|
||||
|
||||
private float colorDeltaTime = 0f;
|
||||
|
|
Loading…
Reference in a new issue